Deleted_Account
Mongoose
A: 100% vs B: 50% skill:
A wins 70.125% of the time. (this isn't 75%, because a roll of 96-100% on A's part still loses)
A: 102% vs B: 50% skill.
A wins 59.88% of the time.
Breaking 100% skill makes you worse at contested skills.
Thus, clearly the "halve both skills" system is junk.
Possible options:
Every 1% past 100% gives you a +1% to your success roll.
Equivilently, every 1% past 100% lowers the opponent's skill by 1%.
This makes extremely high skill ridiculously effective.
Change the contest rules:
Both players roll. If one "outranks" the other (on the scale of crit/success/fail/botch), the victor is clear.
If the result is a "tie" (ie, both botch, both fail, both success, or both crit), you reroll in a special way.
You use your roll as your new target number. This prevents having to roll ties forever. However, if your skill is over 100%, you get to keep the excess points to boost your new target number.
On a REDO, use the last roll as your new target.
If your old target was over 100%, and your opponents old skill was over 100% but less than yours, add the difference between your skills to your new target.
If your old target was over 100%, and your opponent's wasn't, just add the points in excess of 100% to your new target.
Example:
Alice has 250% skill vs Bob with 150% skill.
Alice rolls 51(success), Bob rolls 34(success).
Both succeed (gasp). REROLL.
Alice's skill is 100% greater than Bob's.
Alice's new target number is 51+100 = 151.
Bob's new target number is 34. He doesn't get any bonus because his skill was under Alice's.
Alice rolls 35(success), Bob rolls 85(failure). Alice wins.
Example 2:
Alice and Bob both have 90% skill.
Alice rolls 25(success). Bob rolls 70(success). Both succeed, REROLL.
Alice's new target number is 25%, Bob's is 70%. Alice is in trouble.
Alice rolls 62% -- damn, a failure.
Bob rolls 100% -- a botch! Alice wins.
Rolls provided by http://www.irony.com/igroll.html
...
High skill takes a bunch of lucky rolls to erode away, or hitting them with a crit against a normal success.
A wins 70.125% of the time. (this isn't 75%, because a roll of 96-100% on A's part still loses)
A: 102% vs B: 50% skill.
A wins 59.88% of the time.
Breaking 100% skill makes you worse at contested skills.
Thus, clearly the "halve both skills" system is junk.
Possible options:
Every 1% past 100% gives you a +1% to your success roll.
Equivilently, every 1% past 100% lowers the opponent's skill by 1%.
This makes extremely high skill ridiculously effective.
Change the contest rules:
Both players roll. If one "outranks" the other (on the scale of crit/success/fail/botch), the victor is clear.
If the result is a "tie" (ie, both botch, both fail, both success, or both crit), you reroll in a special way.
You use your roll as your new target number. This prevents having to roll ties forever. However, if your skill is over 100%, you get to keep the excess points to boost your new target number.
Code:
Crit Win Lose Botch
Crit REDO A A A
Win B REDO A A
Lose B B REDO A
Botch B B B REDO
On a REDO, use the last roll as your new target.
If your old target was over 100%, and your opponents old skill was over 100% but less than yours, add the difference between your skills to your new target.
If your old target was over 100%, and your opponent's wasn't, just add the points in excess of 100% to your new target.
Example:
Alice has 250% skill vs Bob with 150% skill.
Alice rolls 51(success), Bob rolls 34(success).
Both succeed (gasp). REROLL.
Alice's skill is 100% greater than Bob's.
Alice's new target number is 51+100 = 151.
Bob's new target number is 34. He doesn't get any bonus because his skill was under Alice's.
Alice rolls 35(success), Bob rolls 85(failure). Alice wins.
Example 2:
Alice and Bob both have 90% skill.
Alice rolls 25(success). Bob rolls 70(success). Both succeed, REROLL.
Alice's new target number is 25%, Bob's is 70%. Alice is in trouble.
Alice rolls 62% -- damn, a failure.
Bob rolls 100% -- a botch! Alice wins.
Rolls provided by http://www.irony.com/igroll.html
...
High skill takes a bunch of lucky rolls to erode away, or hitting them with a crit against a normal success.