Got something that is the equivalent of 27 birds with 1 stone...
Issues:
a) We have a lot of repetition in the Primitive & Advanced Spacecraft section of highguard (Energy Efficient, Energy inefficient, Size Increase, Size Decrease, etc
b) Anything not specifically listed in a subsection, can't benefit for this section - even though it would make perfect sense for it to benefit. Also, if you consider future releases of new technology, that would be left out. At the very least almost every ship component should be able to leverage power and size advantages and disadvantages. This also allows us to very easily add Hardened to almost any component, Resilient and so on!
Proposed Solution:
General Advantages/Disadvanatages
These advantages and disadvantages are applicable to any component that is not impacted by operational area or comfort. They can be applied to all drives, plants, weapons, screens, sensors, point defense batteries; but are not applicable to any cargo, fuel, stateroom, bridge or similar systems.
General Advantages
Energy Efficient: This component consumes 25% less Power than normal.
Size Reduction: This reduces the tonnage consumed by the component by 10%.
Hardened: This component is considered Hardened (See Page XX) (Ion weapons mentions Hardened systems, but the only rule that exists is hardening bridge/computer - this will cover everything)
Resilient: The Severity of all critical hits upon a Resilient system are reduced by -1. (I dont think this needs to be a 2 advantage bonus anymore - it's not as impressive as it used to be when it would completely ignore the first critical hit)
General DisAdvantages
Energy Inefficient: This component consumes 30% more Power than normal.
Increased Size: This increases the tonnage consumed by the component by 25%.
Faulty: Whenever the skill use associated with this component results in a natural 2 being rolled, this component breaks down and requires repair (1D hours, Difficult Mechanic Roll). If no skill roll is associated with this component, roll 2D each time it is used to determine if the fault occurs. If the disadvantage is taken a second time, the fault occurs on a natural 2 or 3 being rolled.
Issues:
a) We have a lot of repetition in the Primitive & Advanced Spacecraft section of highguard (Energy Efficient, Energy inefficient, Size Increase, Size Decrease, etc
b) Anything not specifically listed in a subsection, can't benefit for this section - even though it would make perfect sense for it to benefit. Also, if you consider future releases of new technology, that would be left out. At the very least almost every ship component should be able to leverage power and size advantages and disadvantages. This also allows us to very easily add Hardened to almost any component, Resilient and so on!
Proposed Solution:
General Advantages/Disadvanatages
These advantages and disadvantages are applicable to any component that is not impacted by operational area or comfort. They can be applied to all drives, plants, weapons, screens, sensors, point defense batteries; but are not applicable to any cargo, fuel, stateroom, bridge or similar systems.
General Advantages
Energy Efficient: This component consumes 25% less Power than normal.
Size Reduction: This reduces the tonnage consumed by the component by 10%.
Hardened: This component is considered Hardened (See Page XX) (Ion weapons mentions Hardened systems, but the only rule that exists is hardening bridge/computer - this will cover everything)
Resilient: The Severity of all critical hits upon a Resilient system are reduced by -1. (I dont think this needs to be a 2 advantage bonus anymore - it's not as impressive as it used to be when it would completely ignore the first critical hit)
General DisAdvantages
Energy Inefficient: This component consumes 30% more Power than normal.
Increased Size: This increases the tonnage consumed by the component by 25%.
Faulty: Whenever the skill use associated with this component results in a natural 2 being rolled, this component breaks down and requires repair (1D hours, Difficult Mechanic Roll). If no skill roll is associated with this component, roll 2D each time it is used to determine if the fault occurs. If the disadvantage is taken a second time, the fault occurs on a natural 2 or 3 being rolled.