Right now there two damage mechanics, one for characters and one for Robots, vehicles and starships. Both systems have roll dice for damage the Character Damage is then counted directly against stats while the other consults a table for the number of "Hits" then rolls on a damage table that has statistic damage as well as "Critical Hits".
My thoughts are use the later system with characters. Characteristics can be converted for use with the hits table by dividing the physical one by three and rounding. Thus an average character would a Str, Dex and End of 2 each. In function when a hit is taken damage is worked normally then the total is compared to the chart on page 67 of the TMB, and the hits resulting are applied as described to the Characteristics as modified above.
This just a rough Idea that I have been kicking around, it also provides a mechanism for "critical hits" on characters. And the same mechanics are used through out the rules.
What do y'all think?
My thoughts are use the later system with characters. Characteristics can be converted for use with the hits table by dividing the physical one by three and rounding. Thus an average character would a Str, Dex and End of 2 each. In function when a hit is taken damage is worked normally then the total is compared to the chart on page 67 of the TMB, and the hits resulting are applied as described to the Characteristics as modified above.
This just a rough Idea that I have been kicking around, it also provides a mechanism for "critical hits" on characters. And the same mechanics are used through out the rules.
What do y'all think?