msprange said:It is true, he doesn't. He was fired six months ago, and still turns up to work every morning. . .
Like that guy from Office Space?

msprange said:It is true, he doesn't. He was fired six months ago, and still turns up to work every morning. . .
EDG said:Like that guy from Office Space?![]()
Greg Smith said:Exactly. He's the editor
AKAramis said:The only thing I found problematic in the S&P article was the Stat-7 add to tasks. It makes each level of stat equal in force to each level of skill; under t4 that lead players to low levels of skill and high attributes, since attributes applied to far more tasks than skills did.
It's readily solved, too... divide difference from 7 by some number.
Rikki Tikki Traveller said:After reading the S&P article, my concern is with the Newness of material. As an old Traveller (started in the fall of 1977), I would HATE to see Mongoose basically redo the original books. I want to see some NEW material as well.
Hehehe ... you and me and the Hiver ... :wink:qstor said:Yes I want to see some "generic" material like a NEW sector book that can be used with all versions of Traveller. A sector from published material that hasn't been done instead of a new Spinward Marches or Solomani Rim book.
I disagree. I (and no doubt many others) will be interested in the setting material even if the rules do nothing for me.AKAramis said:Until the core rules are available, supplements are meaningless.
Klaus Kipling said:(It's very odd having the same discussion with almost the same people on 3 different boards, but it's perhaps worth reiterating some things here)
I'd prefer to see few, highly detailed, OTU sector books; therefore an in depth Spinward Marches and, say Solomani Rim, rather than what we have now, lots of sparsely detailed, contradictory (fragmentary), errata laden, and vanilla sectors.
If Traveller canon in it's totality is going to be Mongoosed then there's little room for ref development.
On a related query, how is the UWP going to be implemented? I ask because it is a key component of the CT core rules, and therefore implicitly associated with the OTU. Does that mean SST and Strontium Dog (and Dredd!) will also use the UWP, or will the system/world generation system use a new generic mechanic?
(As for my own opinion on this, I wouldn't be sad to see the UWP die off: it's a very complicated way of saying not very much.) 8)
BTW, what is the extant form of notation describing planets for SST?
I've been running traveller off and on for 24 years. I've always found UWP's to be a useful shorthand and starting point.SnowDog said:Funny thing is that I actually liked UWP codes. They were easy, condensed way to put some characteristics to a world that you could then expand however you liked.
On the other hand my experience is limited to running TNE for quite a short time.