OrdosMalleus
Mongoose
We're having our character generation session 0 next week and the week after that we'll begin play proper. We'll probably run a game where a PC has a ship; either Far/Free Trader or Scout, depending on how careers shake out.
I'm thinking of starting it off with "Flatlined," Then when the PCs get their memories sorted out, the "Skipper" will remember that they were on their way to take command of the ship when they'd been skilljacked and had recruited the rest of the party ahead of time. When they arrive back at the port where they were nabbed, they'l learn the ship is on another planet, awaiting them to take possession. This will lead to "High and Dry."
Does this look viable to folks? I own FL, but I've only seen Seth's review of H&D, so I wanted some feedback before I drop $$ on module #2.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I'm thinking of starting it off with "Flatlined," Then when the PCs get their memories sorted out, the "Skipper" will remember that they were on their way to take command of the ship when they'd been skilljacked and had recruited the rest of the party ahead of time. When they arrive back at the port where they were nabbed, they'l learn the ship is on another planet, awaiting them to take possession. This will lead to "High and Dry."
Does this look viable to folks? I own FL, but I've only seen Seth's review of H&D, so I wanted some feedback before I drop $$ on module #2.