damiller said:
I really have been turned on to using pre made modules for my gaming, and I was wondering, just in general, what do I need to do to your typical DnD module (like the free ones on Wizards website) in order to make it feel like a Conan, Swords and Sorcery, adventure?
Some quick tips:
* Remove 95% of the magical items. Give the important NPCs masterwork items, Akbitanian weapons, alchemical items, etc. instead.
* Reduce the amount of treasure (money, jewelry, gems, etc.) significantly; the amount is usually quite ridiculous in D&D modules. Also replace coins and gems with more unusual but flavorful treasures, such as rugs from Iranistan, wine from Kyros in Shem, Stygian amulets, well-bred horses from Turan, etc.
* Change humanoids such as orcs, trolls, ogres, etc into barbarians, soldiers and thieves of various appropriate races. This depends on the setting, it might be Picts or neanderthals if the humanoids are primitive, or more civilized races otherwise.
* Remove most of the monsters, put in monstrous animals (bats, snakes, lions, etc) instead.
* Leave one or two types of supernatural monster. Remember Terror checks for those!
* And remember that in swords & sorcery, there should be no clearly defined struggle between good and evil. Everything, including the actions of the PCs, should be in some shade of moral grey.
- thulsa