Supplement Four
Mongoose
If you look in Hyboria's Fiercest, you'll see an interesting optional rule for the Intimidate skill. Check out pg. 54. Vincent present a good point in stating that Barbarian characters can be quite intimidating but usually have low CHA scores.
Makes sense, right? Something like this walks out of the battlefield gloom, and it might be somewhat intimidating. Chances are this guy isn't going to charm the pants off of anyone, but yet he should have a decent Intimidate/demoralize opponent chance.
I like what Vincent suggests--that we use any of the othe stats as the base governor for the Intimidate skill.
Here's my one tweak, though. Let's see what you think.
Players are going to naturally use their highest skill when using the Intimidate skill to demoralize opponents.
I suggest that the skill be purchased as a CHA skill, just as it is originally intended, but for the demoralize opponent aspect in combat, a player can use a different stat to replace CHA (as Vincent suggests in the book).
Still, it seems to me that this shouldn't be an automatic--that automatically the demoralize opponent function of the Intimidate skill be used with the character's highest stat. My reasoning is that part of CHA is knowing how to implement the intimidation. Some people are clueless in this regard. A big, hulking form could have more of a familiar or blank feeling to that person rather than a meanacing aspect.
Therefore, I suggest applying any CHA penalties to the demoralization attempt.
Here's an example.
A barbarian character has Intimidate +2 and CHA 8 (-1). Yet, he has STR 18 (+4).
When attempting to demoralize an opponent, the barbarian can flex his musles and give a grim look to his enemy, replacing STR for CHA on his demoralize attempt.
Under Vincent's expanded rule, the barbarian would throw Intimidate +6. But, I'm suggesting to include an CHA penalties the character may have. Thus, I would suggest STR +4, Intimidate +2, and CHA -1, for a total of Intimidate +5.
I also like the idea of allowing bonuses to the demoralize throw for things like the skull mask that this warrior wears in the picture.
Thoughts?
Makes sense, right? Something like this walks out of the battlefield gloom, and it might be somewhat intimidating. Chances are this guy isn't going to charm the pants off of anyone, but yet he should have a decent Intimidate/demoralize opponent chance.

I like what Vincent suggests--that we use any of the othe stats as the base governor for the Intimidate skill.
Here's my one tweak, though. Let's see what you think.
Players are going to naturally use their highest skill when using the Intimidate skill to demoralize opponents.
I suggest that the skill be purchased as a CHA skill, just as it is originally intended, but for the demoralize opponent aspect in combat, a player can use a different stat to replace CHA (as Vincent suggests in the book).
Still, it seems to me that this shouldn't be an automatic--that automatically the demoralize opponent function of the Intimidate skill be used with the character's highest stat. My reasoning is that part of CHA is knowing how to implement the intimidation. Some people are clueless in this regard. A big, hulking form could have more of a familiar or blank feeling to that person rather than a meanacing aspect.
Therefore, I suggest applying any CHA penalties to the demoralization attempt.
Here's an example.
A barbarian character has Intimidate +2 and CHA 8 (-1). Yet, he has STR 18 (+4).
When attempting to demoralize an opponent, the barbarian can flex his musles and give a grim look to his enemy, replacing STR for CHA on his demoralize attempt.
Under Vincent's expanded rule, the barbarian would throw Intimidate +6. But, I'm suggesting to include an CHA penalties the character may have. Thus, I would suggest STR +4, Intimidate +2, and CHA -1, for a total of Intimidate +5.
I also like the idea of allowing bonuses to the demoralize throw for things like the skull mask that this warrior wears in the picture.
Thoughts?