Conan the Thief: Stat Block (RoK)

I am lifting up the hood and looking into the stat block for Conan the Thief (in Road of Kings, p. 169b) and had a few questions about the derivation of some of the figures.

1) The damage is given as

Broadsword 1d10+4. If his Str is 17 wouldn't the mod. to dam. be +3 instead?

Improvised thrown weapon 1d6+1, or 1d8+1

Where does the +1 come from? Is there a rule that improvised thrown weapons only benefit from 0.5 the Str mod? (+3*0.5, rounded down)

Why are there two forms of damage?

2) How does one arrive at Will Save +6 (+9 vs. Corruption, +8 vs. fear or Terror)?

All I can see is

+3 (Thief +0, Barbarian +0, +2 Wis, +1 racial)

3) Total no. of skill pts. available.

According to my figuring:

Skills: Bar 20/15; Thi 32/24; TOTAL 52/39; GRANDTOTAL 91 skill pts.

Were all the skill pts. spend in the listed Skills?

Thanks in advance. :)
 
I haven't looked that closely at the stats in the book but from looking at your questions I think I can answer number 2 :)

At first level a Barbarian gets the Fearless skill which adds another +2 and a code of honor adds another +3. Although against corruption it would raise it to +6.

I will have to check out the stats now in RoK now that you bring this up.
 
The Conan stats in RoK were written by Ian Sturrock and in some cases used rules from the playtest. IIRC, Cimmerians had a sword damage bonus in one of the playtest rules (like the Nordheimir), so that is probably where that comes from.

He also left off Craft (Blacksmith), which, as a blacksmith's son, I think Conan should have a few ranks in.

If you compare the stats for King Conan in RoK with the ones in Aquilonia, you can see the differences between Ian's Conan and mine, if anyone is interested.
 
FailedSpotCheck said:
1) The damage is given as

Broadsword 1d10+4. If his Str is 17 wouldn't the mod. to dam. be +3 instead?
If he is wielding the sword with two hands then the dmg is 1.5xStr or +4 (remember to round down).

Improvised thrown weapon 1d6+1, or 1d8+1

Where does the +1 come from? Is there a rule that improvised thrown weapons only benefit from 0.5 the Str mod? (+3*0.5, rounded down)

Why are there two forms of damage?
I'm not sure about the +1 damage mod off the top of my head. However, as for the 1d6 and 1d8 damage, the damage die of an improvised weapon depends on the size of the object thus the two enteries.

2) How does one arrive at Will Save +6 (+9 vs. Corruption, +8 vs. fear or Terror)?

All I can see is

+3 (Thief +0, Barbarian +0, +2 Wis, +1 racial)
+3 for Barbarian Code of Honour

3) Total no. of skill pts. available.

According to my figuring:

Skills: Bar 20/15; Thi 32/24; TOTAL 52/39; GRANDTOTAL 91 skill pts.

Were all the skill pts. spend in the listed Skills?
I don't have my books at work, however I will point out that you forgot to include the free RANKS granted by background skills, so that may account for any discrepencies you have notticed.

Hope that helps.
 
Thanks, all!
There's a voice in the back of my head that says "Hmm. Are the stats right? Let's take a look!" and another voice that says "You dolt! Of course they're right! How dare you question the mighty Mongoose!" :lol:
 
Also...

It would make sense to give Cimmerians (and other peoples not necessarily living in civilized realms*) Knowledge (nature) as a background skill and Barbarians and Borderers as a class skill. Or would that be giving too much to starting PC's?




* Himelian Tribesmen, Gundermen(?), Hyperboreans(?), Hyrkanian/Turanian, Black Kingdoms Tribesmen, Khitan (jungle-dwelling?), Nordheimer and Picts.
 
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