Supplement Four
Mongoose
How do you guys handle feints in your game? If you have an NPC attack a PC with a feint, when do you alert the PC about the feint?
I'll explain...
Example A: Tell The PC Early
A PC Cimmerian and NPC Pict in combat. The Cimmerian has initiative. Neither character has the Improved Feint feat.
Round 1 PC Turn: Cimmerian attacks and misses.
Round 1 NPC Turn: Pict attempts to feint. GM announced this to the Player. Pict's Bluff roll is made vs. Cimmerian's modified Sense Motive. Feint is successful.
Round 2 PC Turn: The Player announces that his Cimmerian is using Total Defense to counter act some of the effects of the feint (Cimmerian gets +4 Defense).
Round 2 NPC Turn: Pict attacks with Cimmerian at AC 14 instead of AC 10.
Example A: Tell The PC Late
A PC Cimmerian and NPC Pict in combat. The Cimmerian has initiative. Neither character has the Improved Feint feat.
Round 1 PC Turn: Cimmerian attacks and misses.
Round 1 NPC Turn: Pict attempts to feint. The GM does not announce this to the Player, and the GM makes a fake attack behind the screen to make the player think the Pict is making a normal attack. Regardless of the throw (it is ignored), the GM describes a miss.
Round 2 PC Turn: The Player, without knowledge of the attempted feint, rolls the Cimmerian's normal attack, and misses again.
Round 2 NPC Turn: The feint is resolved first. Here, the Player is informed that the Pict's last attack was a Feint attempt. Roll Pict's Bluff vs. Cimmerian's modified Sense Motive. If successful, the Pict attacks the Cimmerian at AC 10. If not successful, the Pict attacks the Cimmerian at his normal AC.
You see...if you alert the player early, then he can use Total Defense, or Fighting Defensively, or maybe even Withdraw to defeat the bonus a successful feint should bring.
Thoughts?
I'll explain...
Example A: Tell The PC Early
A PC Cimmerian and NPC Pict in combat. The Cimmerian has initiative. Neither character has the Improved Feint feat.
Round 1 PC Turn: Cimmerian attacks and misses.
Round 1 NPC Turn: Pict attempts to feint. GM announced this to the Player. Pict's Bluff roll is made vs. Cimmerian's modified Sense Motive. Feint is successful.
Round 2 PC Turn: The Player announces that his Cimmerian is using Total Defense to counter act some of the effects of the feint (Cimmerian gets +4 Defense).
Round 2 NPC Turn: Pict attacks with Cimmerian at AC 14 instead of AC 10.
Example A: Tell The PC Late
A PC Cimmerian and NPC Pict in combat. The Cimmerian has initiative. Neither character has the Improved Feint feat.
Round 1 PC Turn: Cimmerian attacks and misses.
Round 1 NPC Turn: Pict attempts to feint. The GM does not announce this to the Player, and the GM makes a fake attack behind the screen to make the player think the Pict is making a normal attack. Regardless of the throw (it is ignored), the GM describes a miss.
Round 2 PC Turn: The Player, without knowledge of the attempted feint, rolls the Cimmerian's normal attack, and misses again.
Round 2 NPC Turn: The feint is resolved first. Here, the Player is informed that the Pict's last attack was a Feint attempt. Roll Pict's Bluff vs. Cimmerian's modified Sense Motive. If successful, the Pict attacks the Cimmerian at AC 10. If not successful, the Pict attacks the Cimmerian at his normal AC.
You see...if you alert the player early, then he can use Total Defense, or Fighting Defensively, or maybe even Withdraw to defeat the bonus a successful feint should bring.
Thoughts?