Padre said:
Yeah, last Sunday I needed a generic pre-generated Kushite sorcerer and I thought "Damn, there should be a bestiary with pre-generated villains". Great idea for the lazy!
A little late, but...
Kushite Tribal priest
Young Tribal priest: Medium Kushite Barbarian 1 / Scholar 2; Hit Dice: 1d10+2d6 (13 hit points); Initiative: +4 (+2 Dex, +2 Ref); Speed: 30 ft.; Dodge Defence: 12 (+0 level, +2 Dex); Parry Defence: 15 (+0 level, +1 Str, +4 shield); BAB/Grapple: +2/+3; Attack: Hunting Spear +3 melee ; Full Attack: Hunting Spear +3 melee ; Damage: Hunting Spear 1d8+2/ x2/ AP 2; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Versatility (-2 penalty), sorcery styles; Special Qualities: Kushite traits, illiteracy, fearless, scholar, lay priest background, base power points, knowledge is power, +1 power point; Saves: Fort +2, Ref +4, Will +4 ; Abilities: Str 12, Dex 14, Con 10, Int 8, Wis 13, Cha 15; Skills: Bluff +4, Craft (blacksmith) +1, Hide +6*, Intimidate +8, Knowledge (arcana) +1, Knowledge (nature) +1, Knowledge (religion) +1, Listen +3*, Move Silently +6*, Perform (dance) +4, Perform (ritual) +6, Sense Motive +3, Spot +5*, Survival +5*; Feats: Fighting-Madness, Ritual Sacrifice, Hexer, Track; Code of Honour: None; Reputation: 4 (talented); Leadership: – ; Allegiances: Tribal Chief, Family; Base Power Points: 6 (4 base, +1 Wis, +1 bonus; 12 maximum); Magical Attack: +3/+5 (+1 level, +2 Cha / +2 if using Curses); Sorcery Styles: Curses, Hypnotism; Spells Known: Entrance, Lesser Ill-Fortune; Corruption: 0; Insanity: None; Possessions: Hunting Spear, shield, loin cloth, feathers, bones, fetish-wand
Experienced Tribal priest: Medium Kushite Barbarian 2 / Scholar 3; Hit Dice: 2d10+3d6 (22 hit points); Initiative: +6 (+2 Dex, +4 Ref); Speed: 30 ft.; Dodge Defence: 14 (+2 level, +2 Dex); Parry Defence: 16 (+1 level, +1 Str, +4 shield); BAB/Grapple: +4/+5; Attack: Hunting Spear +5 melee ; Full Attack: Hunting Spear +5 melee ; Damage: Hunting Spear 1d8+2/ x2/ AP 2; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Versatility (-2 penalty), sorcery styles; Special Qualities: Kushite traits, illiteracy, fearless, scholar, lay priest background, base power points, knowledge is power, +1 power point, advanced spell; Saves: Fort +4, Ref +6, Will +4 ; Abilities: Str 12, Dex 14, Con 10, Int 8, Wis 13, Cha 16; Skills: Bluff +7, Craft (blacksmith) +2, Craft (dolls) +1, Craft (herbalism) +1, Hide +6*, Intimidate +11, Knowledge (arcana) +2, Knowledge (nature) +2, Knowledge (religion) +2, Listen +3*, Move Silently +6*, Perform (dance) +5, Perform (ritual) +9, Sense Motive +5, Spot +7*, Survival +7*; Feats: Fighting-Madness, Ritual Sacrifice, Hexer, Persuasive, Track; Code of Honour: None; Reputation: 9 (villain); Leadership: – ; Allegiances: Tribal Chief, Family; Base Power Points: 6 (4 base, +1 Wis, +1 bonus; 12 maximum); Magical Attack: +4/+6 (+1 level, +3 Cha / +2 if using Curses); Sorcery Styles: Curses, Hypnotism; Spells Known: Entrance, Ill-Fortune Lesser, Ill-Fortune; Corruption: 0; Insanity: None; Possessions: Hunting Spear, shield, loin cloth, feathers, bones, fetish-wand
Accomplished Tribal priest: Medium Kushite Barbarian 2 / Scholar 5; Hit Dice: 2d10+5d6 (29 hit points); Initiative: +6 (+2 Dex, +4 Ref); Speed: 30 ft.; Dodge Defence: 14 (+2 level, +2 Dex); Parry Defence: 16 (+1 level, +1 Str, +4 shield); BAB/Grapple: +5/+6; Attack: Hunting Spear +6 melee ; Full Attack: Hunting Spear +6 melee ; Damage: Hunting Spear 1d8+2/ x2/ AP 2; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Versatility (-2 penalty), sorcery styles; Special Qualities: Kushite traits, illiteracy, fearless, scholar, lay priest background, base power points, knowledge is power, +1 power point, advanced spell x3; Saves: Fort +4, Ref +6, Will +8 ; Abilities: Str 13, Dex 15, Con 11, Int 9, Wis 14, Cha 17; Skills: Bluff +7, Craft (blacksmith) +4, Craft (dolls) +3, Craft (herbalism) +3, Hide +6*, Intimidate +11, Knowledge (arcana) +4, Knowledge (nature) +4, Knowledge (religion) +4, Listen +4*, Move Silently +6*, Perform (dance) +5, Perform (ritual) +11, Sense Motive +4, Spot +6*, Survival +6*; Feats: Fighting-Madness, Ritual Sacrifice, Hexer, Iron Will, Persuasive, Tortured Sacrifice, Track; Code of Honour: None; Reputation: 10 (villain); Leadership: – ; Allegiances: Tribal Chief, Family; Base Power Points: 7 (4 base, +2 Wis, +1 bonus; 14 maximum); Magical Attack: +5/+7 (+2 level, +3 Cha / +2 if using Curses); Sorcery Styles: Curses, Hypnotism, Divination; Spells Known: Astrological Prediction, Entrance, Hypnotic Suggestion, Ill-Fortune, Lesser Ill-Fortune, Psychometry ; Corruption: 0; Insanity: None; Possessions: Hunting Spear, shield, loin cloth, feathers, bones, fetish-wand
Master Tribal priest: Medium Kushite Barbarian 2 / Scholar 7; Hit Dice: 2d10+7d6 (36 hit points); Initiative: +7 (+2 Dex, +5 Ref); Speed: 30 ft.; Dodge Defence: 15 (+3 level, +2 Dex); Parry Defence: 17 (+2 level, +1 Str, +4 shield); BAB/Grapple: +7/+8; Attack: Hunting Spear +8 melee ; Full Attack: Hunting Spear +8/+3 melee ; Damage: Hunting Spear 1d8+2/ x2/ AP 2; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Versatility (-2 penalty), sorcery styles; Special Qualities: Kushite traits, illiteracy, fearless, scholar, lay priest background, base power points, knowledge is power, +2 power point, advanced spell x5, increased maximum power points (triple); Saves: Fort +5, Ref +7, Will +9 ; Abilities: Str 13, Dex 15, Con 11, Int 9, Wis 14, Cha 18; Skills: Bluff +9, Craft (blacksmith) +4, Craft (dolls) +4, Craft (herbalism) +4, Hide +6*, Intimidate +13, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (religion) +6, Listen +4*, Move Silently +6*, Perform (dance) +6, Perform (ritual) +14, Sense Motive +6, Spot +6*, Survival +6*; Feats: Fighting-Madness, Focused Magical Link, Ritual Sacrifice, Hexer, Iron Will, Persuasive, Tortured Sacrifice, Track; Code of Honour: None; Reputation: 13 (villain); Leadership: – ; Allegiances: Tribal Chief, Family; Base Power Points: 8 (4 base, +2 Wis, +2 bonus; 24 maximum); Magical Attack: +7/+9 (+3 level, +4 Cha / +2 if using Curses); Sorcery Styles: Curses, Hypnotism, Divination; Spells Known: Astrological Prediction, Entrance, Greater Ill-Fortune, Hypnotic Suggestion, Ill-Fortune, Lesser Ill-Fortune, Psychometry, Savage Beast ; Corruption: 0; Insanity: None; Possessions: Hunting Spear, shield, loin cloth, feathers, bones, fetish-wand
Legendary Tribal priest: Medium Kushite Barbarian 2 / Scholar 9; Hit Dice: 2d10+8d6+10+2 (51 hit points); Initiative: +8 (+3 Dex, +5 Ref); Speed: 30 ft.; Dodge Defence: 17 (+4 level, +3 Dex); Parry Defence: 19 (+3 level, +2 Str, +4 shield); BAB/Grapple: +8/+10; Attack: Hunting Spear +10 melee ; Full Attack: Hunting Spear +10/+5 melee ; Damage: Hunting Spear 1d8+3/ x2/ AP 3; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Versatility (-2 penalty), sorcery styles; Special Qualities: Kushite traits, illiteracy, fearless, scholar, lay priest background, base power points, knowledge is power, +2 power point, advanced spell x7, increased maximum power points (triple); Saves: Fort +7, Ref +9, Will +10 ; Abilities: Str 14, Dex 16, Con 12, Int 10, Wis 15, Cha 19; Skills: Bluff +11, Craft (blacksmith) +7, Craft (dolls) +7, Craft (herbalism) +7, Hide +7*, Intimidate +13, Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (religion) +9, Listen +4*, Move Silently +7*, Perform (dance) +6, Perform (ritual) +14, Sense Motive +8, Spot +6*, Survival +6*; Feats: Fighting-Madness, Focused Magical Link, Ritual Sacrifice, Hexer, Iron Will, Persuasive, Priest, Tortured Sacrifice, Track; Code of Honour: None; Reputation: 13 (villain); Leadership: – ; Allegiances: Tribal Chief, Family; Base Power Points: 8 (4 base, +2 Wis, +2 bonus; 24 maximum); Magical Attack: +8/+10 (+4 level, +4 Cha / +2 if using Curses); Sorcery Styles: Curses, Hypnotism, Divination, Nature Magic; Spells Known: Astrological Prediction, Entrance, Greater Ill-Fortune, Domination, Hypnotic Suggestion, Ill-Fortune, Lesser Ill-Fortune, Psychometry, Savage Beast, Summon Beast, Torment** ; Corruption: 0; Insanity: None; Possessions: Hunting Spear, shield, loin cloth, feathers, bones, fetish-wand
* includes +2 circumstance bonus for being in a hot environment
** spell from Conan: The Scrolls of Skelos