ahzad said:
i agree w/ everything that you said Vincent, that's why i think Conan is the best game out there. i hope this thread doesn't go the "it's broke, it's not broke route" that's not what i started it for, but you can never tell on message boards
My guess is you found the game's most contriversal point: Sorcery. Howard, a man of his time, really didn't like magic. So [nearly] all magic bad, muscle good. So thus lies Hyboria's lack IMHO: magical prejudice. 8)
let me clarify things i'm not talking of adding D&D's magic system i don't care for it anymore and neither do the players.
Blech! Not fond of it myself. Video game magic.
i'm also not about adding a boatload of magical items, those will still be very, very, rare.
I've added one (1) magic item, a sword from ancient Atlantis found on the bottom of the ocean. However, the scholar/soldier using it doesn't know a single thing about and is forced to discover its properties by trial and error.
between the masterwork system of grr, and alchemy & herbalist i can create some neat weapons/equip that are nowhere near the realms of traditional d&d, and one shot items that are still very much in the realms of "low" magic fantasy w/o losing the conan feel.
Herbalism plays a big part in my campaign, oddly enough. Upas Juice, as an anti-sorcerous venom, is a comon desire for the players who like it for it's ability to greatly enhance the strength of fiberous materials. I do not require the fiber's origin to as morbid as a certain Zamoran thief did though. Hemp rope works fine, although they are thinking of trying a spider silk rope, or even a creating a spider silk webbing with the juice that would be usable as light armor.
It's even a great RP oppurtunity for 'alternate' treasures. A Byruthiam witch discovered a rare cold-dwelling variant of Yellow Lotus in the Border Kingdoms and is now debating what to do about it. She could sell it wholesale, but as a priestess of the Earth Mother, that would be dishonourable. If another scholar finds out, they'd raze the place instead. At the moment, she's just harvested a small amount for her own use, but if she choose to sell it, another scholar may try and find her source.
Also, I have been adding real life herbs and their properties: Blood Moss [for bandaging], Wild Garlic [disinfectant- am I the only GM who secretly makes a Fortitude test for possible infection after every battle? Infection kills more people than actual blood loss in primitive times :twisted:], Valerian [healing herb] and others as I find them in my library's reference material.
Raven: I've enjoyed the cthulhu thread quite a bit.
Thank you. 8)
so those familiar w/ AU's system: would you add whole scale or just dribs and drabs?
my instinct is to go dribs and drabs. maybe start w/ just the rune magic and the rites that would limit your classes to import. and the concepts of runes and little rituals before battle doesn't stray to much from the setting.
My instinct too- it seems to work and having to learn the new rules as they go along is both a challenge and a pleasure to the players.
Raven, who understands we all need a little challenge