ahzad
Mongoose
Let me first say I love my Conan as is and would prefer to play it that way, but the players are another story they love everything but the magic system. So I was think of maybe combining another magic system w/ Conan so I won't have to hear the grumbling about the magic. It would push my campaign into the higher-end of the fantasy compared to most Conan games, but I can live w/ that.
I've looked at a couple of different choices and I keep coming back to Monte Cook's system from Arcana Unearthed. It's hands down my favorite system of RPG magic, and it's not nearly as powerful as the traditional D&D system, at least I think so. I'm looking for some advice, thoughts, or ideas on how to integrate the system into Conan.
Here's a couple of things I thought of right off the bat:
1. need to take a feat to be able to class into any of the spell casting classes from AU, call it a magic talent feat or whatever. I considered making it a 1st-level only feat, and possible disallowing any multi-classing into the Conan classes. This would help keep choosing the magic weilding character a difficult choice b/c you lock yourself into that role, and only the most die-hard of the spell slingers player types would go for it, keeping your magic users uncommon to rare.
2. the spell casting classes from AU don't get the overall ability bump that the Conan classes get, the price of magic.
As for magical items I still plan to keep them relatively rare, importing in the Black Company's masterwork system for items that are a notch above the norm., that'll keep the players happy item-wise and still keep the magic level below the standard campaign I think.
I would prefer to keep straight Conan, but there aren't enough players floating about to put together a new group, and I really wouldn't want to b/c I've known most of the guys and girls for a few decades now. So playing w/ a new group really isn't an option.
Like I said I just started to think about it, and thought I jot out a quick post while it fresh in my mind. Our Spycraft gaming is at an end and I really want to play w/ Mongoose's toys, or at least most of them.
I've looked at a couple of different choices and I keep coming back to Monte Cook's system from Arcana Unearthed. It's hands down my favorite system of RPG magic, and it's not nearly as powerful as the traditional D&D system, at least I think so. I'm looking for some advice, thoughts, or ideas on how to integrate the system into Conan.
Here's a couple of things I thought of right off the bat:
1. need to take a feat to be able to class into any of the spell casting classes from AU, call it a magic talent feat or whatever. I considered making it a 1st-level only feat, and possible disallowing any multi-classing into the Conan classes. This would help keep choosing the magic weilding character a difficult choice b/c you lock yourself into that role, and only the most die-hard of the spell slingers player types would go for it, keeping your magic users uncommon to rare.
2. the spell casting classes from AU don't get the overall ability bump that the Conan classes get, the price of magic.
As for magical items I still plan to keep them relatively rare, importing in the Black Company's masterwork system for items that are a notch above the norm., that'll keep the players happy item-wise and still keep the magic level below the standard campaign I think.
I would prefer to keep straight Conan, but there aren't enough players floating about to put together a new group, and I really wouldn't want to b/c I've known most of the guys and girls for a few decades now. So playing w/ a new group really isn't an option.
Like I said I just started to think about it, and thought I jot out a quick post while it fresh in my mind. Our Spycraft gaming is at an end and I really want to play w/ Mongoose's toys, or at least most of them.