Computer Game Adaption

Standing-Stone

Banded Mongoose
I have been playing quite alot of Dawn of War games on my PC.
I was thinking about the viability of the thing ever happening with this game.

Would anybody here agree with me that it would be the great idea.

Though I'm not altogether sure of the rules for this ( Thinking of buying myself a copy.) or the original Warhammer 40k table top game.

There maybe be alot of work there in that area.

Though you would think if they adapted games like that it woud be possibile here also.

Anyway, in the mod for the Dark Crusade game. I had noticed a strong similarity between the Lawmaster Motor cycle and the motor bike the Space Marine drives around on.

http://img179.imageshack.us/img179/6562/relic00008bi3.jpg
 
Oooh I think that would be a great idea myself.

All the fun of a linked campaign with fights against rival gangs (comp controlled or multiplayer online), different turfs, become too obviously successful and have Justice Department come down on you like a ton of bricks.

I like the idea of this lots...
 
Cool, Though I hope you mean the game and not the idea of the judges coming down like a tonn of Bricks on me.

I have only have been guessing how game works. I 'm thinking buying the rules if those books are still being sold.

I had a few ideas how it could be adapted.

IHow far removed could it be from 'Dawn of War'
 
A DoW port wouldnt really be suitable for GoMC1, in my opinion.

GoMC is too small scale and has no on-board resource management to run alongside the fighting - thats kind of the core of an RTS type game.

You also lose the turn based mechanism. Something more akin to any of the earlier X-Com series would be best for GoMC1, or Chaos Gate.

Now DoW WOULD be fantastic as a base for a Block War based game...
 
I have just ordered myself a copy of the rules yesterday.

While I am waiting.......

I may ask you!

How much does the rules for Gangs of Mega City One differ from the table top version of Warhammer/Fantacy/BloodBowl/40k/SpaceHulk.

In their on way, they are all diffrent games, different rules, yet the same world.

I'm pretty sure the Warhammer 40k game went through some revisions before becomming a computer game 'Dawn of War'.

So if the same thing was possible for 'Gangs of Mega City One' I would imagine that it may be revised also.

Just looking at the 'Dawn of War' game. I more or less imagined the graphics engine, how some other parts of the game would do it for 'Gangs of Mega City One'.

I understand, you being a veteran of this table top game can see both sides already and how perculier my idea is.

Granted there are many differences, perhaps more than I expected, but
I also imagine there to be the same visual similaraties.

Basically I have been playing 'Dawn of War' alot and also being fan
of 2000AD comics. I thought that 'Gangs of Mega City One' would be a logical choice for computer gaming.

You say that there is no resource management for 'Gangs of Mega City One'. Does this imply that you can only spend points at the
beginning of each game?

You say that the 'turn based mechanism' is lost if this became a free action computer game.

True. I beleive the same thing happened with the Wahammer game.

Though I have imagined being turned based was ever carried over to the computer game, though we would been then missing out on
very fluid combat graphics engine.

Perhaps if this as ever to happen then "cgangs of Mega City One ' might end up going through alot of changes. It might become a larger game, with RTS elements. Perhaps even combined with a Block Wars related rules system as well.

The idea of Block Wars itself would make for a good stand alone computer game.

Perhaps this could be to Gangs of Mega City One what Dawn of War is to Warhammer 40k.
 
The RTS genre, inlcuding Dawn of War, lends itself best to large unit action. A full army in Dawn of War with all unit an vehicle caps maxed out is larger than any force I have seen in a standard 40K battle - its much more like an Armageddon/Apocalyse battle. Its fairly easy to throw a resource management system for reserves and reinforcements as its a natural expansion to large army tactics.

Gangs of Mega City One is much smaller scale, only a few units carrying out detailed individual actions. The whole gang is small enough it will all start and adding a resource management system to replace people in the game will step all over the campaign turn system. RTS style play will lose a fair amount of individuality even if you end up running each punk in the gang as a special DoW character.

As such if you want a 2000AD game in Megacity it is IMO a Block War one on an RTS - at least for the least changes and the most similar flavour and GoMC1 is much more suited to turn based small scale action. The turn based isnt vital as even XCom (the computer game that has to be the pinnacle of its type for its time) went to real time in XCom3- and the XCom series has the whole series of battles with campaign time between battles which fits.

Im not saying it would not be possible to do GoC1 as an RTS - it most certainly could be done technically, just that I think that there are better candidate computer games to use as the base for a GoMC1 computer game and better 2000AD projects to port into a DoW RTS - either of which Id be real happy to see.
 
Some of this, goes straight over my head.

I will perhaps, understand you better when my GOMCOne Rule book arrrives in the mail. After reading this of course.

Just two days ago, I downloaded and installed the Witch-Hunters mod for Dark Crusade. Sort of like, entre, before the Soul Storm stand alone expansion will be placed on the table as maincourse. Supposedly this week. Though I won't be buying this anytime soon.

sister21


In this mod the first tier units are called Arbites. Melee and Fire support. baring more than a passing resembalance to the Mega City Judges. Perhaps the Riots squads. As they wield batons in one hand and a the large square tower shields on the other.

Sometimes they even yell,' We are the LAW!!'

Which is very much Judge Dredd to me.

Arbites_Necromunda_Enforcer_Patrol_Squad.gif


http://hem.spray.se/kendoka/arbites/

http://en.wikipedia.org/wiki/Adeptus_Arbites
 
Yup that sounds very Dredd in style, vocals and modelling.

To be fair it would not surprise me if the Adeptus Arbites had some Dredd influence, simply sneaking in subconsciously because they read 2000AD.
 
Nothing subconscious about the Arbites... they make good riot control types.

For a game I though maybe a third person shooter with resource management breaks for campaign play. Ability to switch between yourself and gang members (but characters besides your top dog have a shakey aim to make it more realistic!). Keep numbers for any fight down, not always the entire gang would be involved (perhaps in a resource management way, kind of like the old Its A Crime PBM game, in some ways).
 
I just got 'Death on the Streets' in the mail today care of Ebay. Of course I have orderd the rules through the online shop here.

Smaller than I expected the book to be. I have only read bits and peices of it.

It still think it would a worthy conversion.

I got the bbox set rules today and have started reading them.

Okay, I was wrong about how the game works.

Still, rules can be changed and things could be altered.
 
Standing-Stone said:
I just got 'Death on the Streets' in the mail today ...

Smaller than I expected the book to be. I have only read bits and peices of it.

ha. that's exactly what happened to me! I opened the package and went "oh! it's tiny! (in size not contents). I just assumed it would be the same dimensions as the original rulebook, but it's a trade-paperback size. Not that it matters. It's actually nice and compact at that size for bringing along and chock full of new ideas. I like the new turf tables and rackets.
 
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