Comprehensive Ship Design Guide?

jwpacker

Mongoose
Before I reinvent the wheel, has anyone taken the ship construction and combat rules from Core and added in the bits from High Guard in appropriate locations, applied indicated updates to the rules (pulse lasers, for example), flagged the omissions (ammunition and magazine rules) and made a comprehensive document?

I intend to use the bare text from the SRD to do this, going forward, but don't want to waste time if someone else has already done so...
 
PFVA63 said:
Hi,

I think Apoc527 had something awhile ago.

Pat

Must have been misremembering - or at least, Apoc is denying it. ;)

it's not a Herculean task, so if nobody steps up to say they already have, I will.
 
What might be useful as a side effect is to tag those options that are appropriate to the Third Imperium setting.
 
GypsyComet said:
What might be useful as a side effect is to tag those options that are appropriate to the Third Imperium setting.
I can do that - but I'd need to know which options aren't - are you talking about warp drives and antimatter power plants and the like?
 
jwpacker said:
PFVA63 said:
Hi,

I think Apoc527 had something awhile ago.

Pat

Must have been misremembering - or at least, Apoc is denying it. ;)

it's not a Herculean task, so if nobody steps up to say they already have, I will.

Hi,

Sorry, I misread your original post. I think Apoc had put together a spreadsheet to assist in doing ship design calcs that included bits from the core rules and High Guard.

Pat
 
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