Shadowblayde99
Banded Mongoose
Hello everyone.
Let's start with the standard rule that communication requires a ship to jump from one system to another and it takes about a week. We can assume that the xboat ( J 4 drive) doesn't go to every system so communication needs to also rely on other ships that may only have J1 or J2 drives.
How do you handle the issue where something happens in a system but it takes the players 4 weeks to get the information and 2 weeks to get there. By that time things could have changed such that any evidence would just lead to a dead end.
An example would be the following:
A crime happens on Hilfer in the Trojan Reach. Information goes to Bob on Drinax who then sends a message to the players who are on Byrni. They then need to travel to Hilfer. It would take 1 week for information to go from Hilfer to Drinax. 3 weeks for a message to go from Drinax to Byrni then 2 weeks for the players to travel from Byrni to Hilfer. That's a total of 6 weeks which is way too long for them to do anything about the crime.
An actual example would be where the players finish at the end of First Prize in the Drinax companion and where they need to go to start Honour among Thieves from the Drinax campaign but I don't want to give any spoilers.
This type of thing could happen anywhere that there is a consequence that occurs due to the time delay caused by slow communication and or the time required for jumps.
Has anyone encountered this effect and how did you deal with it as a GM?
Let's start with the standard rule that communication requires a ship to jump from one system to another and it takes about a week. We can assume that the xboat ( J 4 drive) doesn't go to every system so communication needs to also rely on other ships that may only have J1 or J2 drives.
How do you handle the issue where something happens in a system but it takes the players 4 weeks to get the information and 2 weeks to get there. By that time things could have changed such that any evidence would just lead to a dead end.
An example would be the following:
A crime happens on Hilfer in the Trojan Reach. Information goes to Bob on Drinax who then sends a message to the players who are on Byrni. They then need to travel to Hilfer. It would take 1 week for information to go from Hilfer to Drinax. 3 weeks for a message to go from Drinax to Byrni then 2 weeks for the players to travel from Byrni to Hilfer. That's a total of 6 weeks which is way too long for them to do anything about the crime.
An actual example would be where the players finish at the end of First Prize in the Drinax companion and where they need to go to start Honour among Thieves from the Drinax campaign but I don't want to give any spoilers.
This type of thing could happen anywhere that there is a consequence that occurs due to the time delay caused by slow communication and or the time required for jumps.
Has anyone encountered this effect and how did you deal with it as a GM?