I've played by earth fleet in three engagements now, two actions against Narn (1W 1L) and one action against another EW EA (W).
I don't know if it is because I'm still noobish or not but I have no REAL interest in using command ship variants in my game. At the moment the only real Admiral type ships I can use is the Avenger or Hyperion Command Varient. However I do have several Omegas.
I was wondering if other players used Command varients in Sit-and-Go games or if they reserved the use of one or two in larger games (higher then 5 points raid) or just in campaigns.
ATM I'm in the belief I'll have a single Comman Hyperion and an Avenger in my campaign list representing Fleet Command.
Onto the second part of my post.
Command Hyperion or Avenger. Both cost 1 Raid point. Avenger is a Carrier with Carrier 4, 8 Nova Starfuries Command +1. The Hyperion has 1 flight of Starfuries but Command +2
That said the Hyperion command has less Damage and crew points. The range is similar 10 for the Hyperion and 8 for the Avenger. One is armed with Plasma Cannons F4 A2 P8 S8 while the other has Light Pulse Cannons F/A/P/S 4
Now heres something that gets it. The Forward facing Plasma Cannons on the Avenger as AP. While the F/A/P/S Plasma Cannons have nothing. Is this meant to be a varient or more better working Cannon or are the rules I have not correct?
FINALLY the Hyperion has a Bow Mounted heavy laser 4AD Beam DD. Compared to the Avengers Plasma Cannon.
SO. A weaker Hyperion but +2 Command. To fielding a normal and stronger Hyperion while also fielding an Avenger = more fighters but less of a ship and only command +1.
I've already painted one Hyperion and I have two more and an Avenger on my painting block.
I don't know if it is because I'm still noobish or not but I have no REAL interest in using command ship variants in my game. At the moment the only real Admiral type ships I can use is the Avenger or Hyperion Command Varient. However I do have several Omegas.
I was wondering if other players used Command varients in Sit-and-Go games or if they reserved the use of one or two in larger games (higher then 5 points raid) or just in campaigns.
ATM I'm in the belief I'll have a single Comman Hyperion and an Avenger in my campaign list representing Fleet Command.
Onto the second part of my post.
Command Hyperion or Avenger. Both cost 1 Raid point. Avenger is a Carrier with Carrier 4, 8 Nova Starfuries Command +1. The Hyperion has 1 flight of Starfuries but Command +2
That said the Hyperion command has less Damage and crew points. The range is similar 10 for the Hyperion and 8 for the Avenger. One is armed with Plasma Cannons F4 A2 P8 S8 while the other has Light Pulse Cannons F/A/P/S 4
Now heres something that gets it. The Forward facing Plasma Cannons on the Avenger as AP. While the F/A/P/S Plasma Cannons have nothing. Is this meant to be a varient or more better working Cannon or are the rules I have not correct?
FINALLY the Hyperion has a Bow Mounted heavy laser 4AD Beam DD. Compared to the Avengers Plasma Cannon.
SO. A weaker Hyperion but +2 Command. To fielding a normal and stronger Hyperion while also fielding an Avenger = more fighters but less of a ship and only command +1.
I've already painted one Hyperion and I have two more and an Avenger on my painting block.