FuryMaster
Mongoose
I must say that I really like the combat system in this game. The best points are;
1. Life Bar: I love the fact that everyone has the same amount of hit points. A first lvl character with a gun is still a great danger to a 20th lvl character. The 20th lvl character is far more skilled than the 1st lvl character and is faster and so hits more easily and more often, but at the same time he cannot take the 1st lvl character for granted. Even more importantly, multiple 1st lvl characters against a 20th lvl character are more than likely to win....realism, i love it and it means that when my characters get to mid to high lvls i dont have to spend hours trying to come up with challenging enemies. Its a nice system.
2. Damage Resistance: I love the fact that the Constitution modifier is pare of your DR. In a lot of games where HP are pre-established, Constitution loses its value. In this game however Constitution measures your ability to outright resist damage...very nice.
3. Defense Roll: Instead of an automatic +10 to defense, characters roll a d20 and add results to their Defense. This adds more randomness to combat and should help players feel like destiny is less defined. Sometimes luck is better than skill and if luck is on the players side, she can overcome incredible odds...of course if luck isn't on their side, well disaster can happen and so Grace becomes that much more important.
I haven't tested this stuff yet, but I sure like it on paper.
FuryMaster
1. Life Bar: I love the fact that everyone has the same amount of hit points. A first lvl character with a gun is still a great danger to a 20th lvl character. The 20th lvl character is far more skilled than the 1st lvl character and is faster and so hits more easily and more often, but at the same time he cannot take the 1st lvl character for granted. Even more importantly, multiple 1st lvl characters against a 20th lvl character are more than likely to win....realism, i love it and it means that when my characters get to mid to high lvls i dont have to spend hours trying to come up with challenging enemies. Its a nice system.
2. Damage Resistance: I love the fact that the Constitution modifier is pare of your DR. In a lot of games where HP are pre-established, Constitution loses its value. In this game however Constitution measures your ability to outright resist damage...very nice.
3. Defense Roll: Instead of an automatic +10 to defense, characters roll a d20 and add results to their Defense. This adds more randomness to combat and should help players feel like destiny is less defined. Sometimes luck is better than skill and if luck is on the players side, she can overcome incredible odds...of course if luck isn't on their side, well disaster can happen and so Grace becomes that much more important.
I haven't tested this stuff yet, but I sure like it on paper.
FuryMaster