vitalis6969
Mongoose
I know that this is one of the ways that Mongoose has already said to do it, but I just wanted to reiterate how play works in our games. We use the new table, without the extra opposed rolls.
GM to player: The Trollkin advances, thrusting at you with his spear.
Player: I'm parrying with my shield.
GM rolls for Trollkin's attack, player rolls for parry. Die results are stated and table consulted. Effects of table are applied, damage is rolled if required and applied if damage gets past shield and/or armor.
For us, stating the defense before the roll forces the use of tactics with the players. If they are outnumbered they tend to go very defensive and retreat from battles. Looking for choke points to limit the amount of attackers, etc... What would happen in real life.
All of us in our game have been fighting weapon based martial arts for between 10 and 20 years and tend to apply this experience to our gaming. In 'real life' we fight SCA armored combat, live steel combat, kendo, etc...
In melee battles that I have been in where combat archery is allowed, we have found that in static battles an archer is actually more effective in just pointing a drawn bow with arrow at the enemy than actually shooting. It makes them flinch, or go defensive, thus using a "defensive action" and opening them up for further attacks by spears, etc... Also, two or three low level newbies can and will squash a far superior fighter by simply overwhelming his defenses with attacks.
Just throwing in what we do, its how we have fun with the game and works for us.
-V
GM to player: The Trollkin advances, thrusting at you with his spear.
Player: I'm parrying with my shield.
GM rolls for Trollkin's attack, player rolls for parry. Die results are stated and table consulted. Effects of table are applied, damage is rolled if required and applied if damage gets past shield and/or armor.
For us, stating the defense before the roll forces the use of tactics with the players. If they are outnumbered they tend to go very defensive and retreat from battles. Looking for choke points to limit the amount of attackers, etc... What would happen in real life.
All of us in our game have been fighting weapon based martial arts for between 10 and 20 years and tend to apply this experience to our gaming. In 'real life' we fight SCA armored combat, live steel combat, kendo, etc...
In melee battles that I have been in where combat archery is allowed, we have found that in static battles an archer is actually more effective in just pointing a drawn bow with arrow at the enemy than actually shooting. It makes them flinch, or go defensive, thus using a "defensive action" and opening them up for further attacks by spears, etc... Also, two or three low level newbies can and will squash a far superior fighter by simply overwhelming his defenses with attacks.
Just throwing in what we do, its how we have fun with the game and works for us.
-V