I asked this yesterday morning in the rulemasters forum but got no bites. Since all of the MGT activity seems to be aroung these parts, I'll try again here.
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In missile combat, is there a limit on time or distance for missile endurance? Is it within the real of reason for someone with a long enough head start to be able to outrun a missile attack?
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Is the number of reactions per crew member (or operational section) or is it per ship? I will have players manning different stations and I'm not sure how to allocate the initiative based reactions.
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Is the point defense cumulative DM going to apply to all turrets attacking an incoming missile? How many shot attempts are allowed against any particular missile?
The text seems to imply each gunner gets a shot at each missile with a -1 cumulative DM as he changes from one missile to another. Is this correct?
Do point defense shots count per gunner with the max being 4 as determined by initiative? Do multi tube turrets grant more chances per missile and / or do they count as a single attempt or as multiple (thus incurring the -DM)?
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Am I assuming correctly that the missiles can only be destroyed in the last round before hitting? The book says lat moments but is not specific.
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Lastly is a non exclusively a combat question. Ship sensors are highly degraded at long distance and beyond and get quite a bit better at short or less distance. Should there not be a distance based DM for sensor readings and combat rolls? I know that a better or worse sensor package provides a DM but it would seem to make sense that losing half of your sensor capability (the transition from Medium to Long range) would degrade detection and (especially) targeting.
Maybe the DM is in the book somewhere but I'm missing it? I had a hard time finding the rule for related skills (it was in chargen rather than rules) so I wouldn't be shocked to find I missed it somewhere.
--------------------------------
In missile combat, is there a limit on time or distance for missile endurance? Is it within the real of reason for someone with a long enough head start to be able to outrun a missile attack?
--------------------
Is the number of reactions per crew member (or operational section) or is it per ship? I will have players manning different stations and I'm not sure how to allocate the initiative based reactions.
-------------------------------------------
Is the point defense cumulative DM going to apply to all turrets attacking an incoming missile? How many shot attempts are allowed against any particular missile?
The text seems to imply each gunner gets a shot at each missile with a -1 cumulative DM as he changes from one missile to another. Is this correct?
Do point defense shots count per gunner with the max being 4 as determined by initiative? Do multi tube turrets grant more chances per missile and / or do they count as a single attempt or as multiple (thus incurring the -DM)?
----------------------------
Am I assuming correctly that the missiles can only be destroyed in the last round before hitting? The book says lat moments but is not specific.
------------------------------------
Lastly is a non exclusively a combat question. Ship sensors are highly degraded at long distance and beyond and get quite a bit better at short or less distance. Should there not be a distance based DM for sensor readings and combat rolls? I know that a better or worse sensor package provides a DM but it would seem to make sense that losing half of your sensor capability (the transition from Medium to Long range) would degrade detection and (especially) targeting.
Maybe the DM is in the book somewhere but I'm missing it? I had a hard time finding the rule for related skills (it was in chargen rather than rules) so I wouldn't be shocked to find I missed it somewhere.