My group and I started playing RQ with mongooses fist edition, and my players are used to D&D, so we had everyone have 3 actions, taken all at ounce, with only 1 attack or spell allowed per round. They did not like going around the table multiple times for actions.
When I got MRQ2 we used all the new stuff except for combat, which we kept to our D&D-like system.
It just occured to me now that I might be able to use MRQ2's combat system, with each player taking their actions all at once, like how they prefer, without going around the table multiple times. I would have your DEX characteristic determine how many actions you get per round as normal, and players could make multiple attacks and spells again in a round.
Do you think this would be work in terms of game mechanics?
When I got MRQ2 we used all the new stuff except for combat, which we kept to our D&D-like system.
It just occured to me now that I might be able to use MRQ2's combat system, with each player taking their actions all at once, like how they prefer, without going around the table multiple times. I would have your DEX characteristic determine how many actions you get per round as normal, and players could make multiple attacks and spells again in a round.
Do you think this would be work in terms of game mechanics?