Close Blast Doors and Activate Defence Grid...

David said:
Ripple said:
By that logic so is the whole game...

Ripple

Indeed. And so it is.

Yeah, there's no point having stupid things like balanced rules in the game... I find it far better to just roll a dice after the fleets are deployed to find out who's won.

Bloody Minbari always get a +5 on their roll, though.
 
Jim? said:
David said:
Ripple said:
By that logic so is the whole game...

Ripple

Indeed. And so it is.

Yeah, there's no point having stupid things like balanced rules in the game... I find it far better to just roll a dice after the fleets are deployed to find out who's won.

Bloody Minbari always get a +5 on their roll, though.

True balance is a fantasy. In any miniatures game, sci fi, historical, whatever. Sometimes you just fight against the odds. If you can't deal with that you find the "ultimate" army/fleet/fill in the blank that best guarentees you victory. One strives for a "reasonable" balance but doesn't get overly concerned if it isn't there.

I find it far better to just roll a dice after the fleets are deployed to find out who's won.

And I bet you are a barrel of laughs to play with....
 
As fun as folks who say you shouldn't even try to get a more evenly balanced game. When you come across things that clearly don't work in your group, you either house rule them, try to get the designer to change them (assuming they appeal to him/her and a majority of players) or you move on to another game.

The number of folks who basically say 'pay no attention to the naked emperor' surprises me.

Ripple
 
Ripple said:
As fun as folks who say you shouldn't even try to get a more evenly balanced game. When you come across things that clearly don't work in your group, you either house rule them, try to get the designer to change them (assuming they appeal to him/her and a majority of players) or you move on to another game.

The number of folks who basically say 'pay no attention to the naked emperor' surprises me.

Ripple

Depends on how you view things I suppose. Some folk see the emperor without a hat or in a hawaiian shirt and claim he is naked. Not all "problems" are really problems. ;)
 
David said:
Depends on how you view things I suppose. Some folk see the emperor without a hat or in a hawaiian shirt and claim he is naked. Not all "problems" are really problems. ;)

Some people think the emperor can wear what ever he wants just because he is the emperor and that no one should question him as to his choice in formal wear.
 
l33tpenguin said:
David said:
Depends on how you view things I suppose. Some folk see the emperor without a hat or in a hawaiian shirt and claim he is naked. Not all "problems" are really problems. ;)

Some people think the emperor can wear what ever he wants just because he is the emperor and that no one should question him as to his choice in formal wear.

What's next? Asking the emperor if he is in boxers or briefs? ;)
 
David said:
l33tpenguin said:
David said:
Depends on how you view things I suppose. Some folk see the emperor without a hat or in a hawaiian shirt and claim he is naked. Not all "problems" are really problems. ;)

Some people think the emperor can wear what ever he wants just because he is the emperor and that no one should question him as to his choice in formal wear.

What's next? Asking the emperor if he is in boxers or briefs? ;)

Heck, if I were emperor, I'd go commando. Wait, I already do...
 
l33tpenguin said:
David said:
l33tpenguin said:
Some people think the emperor can wear what ever he wants just because he is the emperor and that no one should question him as to his choice in formal wear.

What's next? Asking the emperor if he is in boxers or briefs? ;)

Heck, if I were emperor, I'd go commando. Wait, I already do...

And now, a TMI break from our sponsor....... ;)
 
I'm for getting rid of it as well. This comment sums up my feelings.

Lord David the Denied said:
If we're going to try to be realistic (who cares about realism, it's all made up! *sigh*) then any ship in combat is already cleared for action, blast doors closed, environment suits on and damage control parties standing by.

You would think CBDs would be basic procedure before going into a space battle. Given the suddeness of explosive decompression. It's not like the ships have powder monkeys trotting back and to from the magazines.
 
Banichi said:
I'm for getting rid of it as well. This comment sums up my feelings.

Lord David the Denied said:
If we're going to try to be realistic (who cares about realism, it's all made up! *sigh*) then any ship in combat is already cleared for action, blast doors closed, environment suits on and damage control parties standing by.

You would think CBDs would be basic procedure before going into a space battle. Given the suddeness of explosive decompression. It's not like the ships have powder monkeys trotting back and to from the magazines.

Except for the Narn.... ;)
 
Seriously though. I've always wondered how damage control would work on a space ship in battle. Would there be damage control teams at the ready to go to a damaged area? Or would the crew in each area be trained to deal with problems in there own compartment? I tend to think that the second choice is more likely, given that the blast doors are likely to be sealed at the first hint of the enemy.
 
Banichi said:
Seriously though. I've always wondered how damage control would work on a space ship in battle. Would there be damage control teams at the ready to go to a damaged area? Or would the crew in each area be trained to deal with problems in there own compartment? I tend to think that the second choice is more likely, given that the blast doors are likely to be sealed at the first hint of the enemy.

Both, probably. Like medical triage, those local to the area would take care of first eschelon issues, fires, breaches, etc, doing enough to minimise further damage. Damage control teams with specialist equipment and replacement goodies would follow on after... the "damage control" in the end phase sort of thing.
 
David said:
Banichi said:
Seriously though. I've always wondered how damage control would work on a space ship in battle. Would there be damage control teams at the ready to go to a damaged area? Or would the crew in each area be trained to deal with problems in there own compartment? I tend to think that the second choice is more likely, given that the blast doors are likely to be sealed at the first hint of the enemy.

Both, probably. Like medical triage, those local to the area would take care of first eschelon issues, fires, breaches, etc, doing enough to minimise further damage. Damage control teams with specialist equipment and replacement goodies would follow on after... the "damage control" in the end phase sort of thing.

I guess you would also need teams to get systems in an area back up and running if all the crew there were killed.
 
Banichi said:
David said:
Banichi said:
Seriously though. I've always wondered how damage control would work on a space ship in battle. Would there be damage control teams at the ready to go to a damaged area? Or would the crew in each area be trained to deal with problems in there own compartment? I tend to think that the second choice is more likely, given that the blast doors are likely to be sealed at the first hint of the enemy.

Both, probably. Like medical triage, those local to the area would take care of first eschelon issues, fires, breaches, etc, doing enough to minimise further damage. Damage control teams with specialist equipment and replacement goodies would follow on after... the "damage control" in the end phase sort of thing.

I guess you would also need teams to get systems in an area back up and running if all the crew there were killed.

True enough. Though, most ships should have "non essential areas" that wouldn't require immediate action for the most part and have system redundancy for critical systems as well. Some areas would be irreplaceable though, at least in the short run.
 
David said:
True enough. Though, most ships should have "non essential areas" that wouldn't require immediate action for the most part and have system redundancy for critical systems as well. Some areas would be irreplaceable though, at least in the short run.

Especially big ships, you would think they would have more redundancy for critical systems than light combat ships...
 
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