Clarification on stacking magic together

captainquirk

Mongoose
Is it possible to stack common magic such as Bladesharp or Protection and to also have divine magic or sorcery in effect as well?

In the original RQ2 it was possible, for example to have Protection, and to also have the rune magic Shield as well.

So, in MRQ2, could a character have Bladesharp as common, and also benefit from the sorcery of Damage Enhancement?

Thanks in advance for any feedback!
 
I think magic stacking is unusual, and I don't remember Shield stacking with Protection in pre-Mongoose editions. I'd say only the greatest Magnitude spell takes effect where effects might overlap.
 
So typically if somebody were to cast a second spell on a sword then the newer spell or higher magnitude spell would win in that case?
 
mwsasser said:
So typically if somebody were to cast a second spell on a sword then the newer spell or higher magnitude spell would win in that case?
That's the way I'd run it, I think it's traditional. I don't know if the rules are clear on that about magnitude.
*Edit* I just checked, and Shield specifically says "These effects are cumulative with other Common Magic spells, as well as any physical armour the caster is wearing."
 
I must admit I haven't read the original RQ rulebook for a while. But it used to be possible to stack magic of a different type. So wasn't allowed to stack two common magic weapon enhancements, or two common magic types of protection, but it was possible to stack a common magic and a rune/divine magic in some cases.

So are we saying that in MRQ2 only one spell can be in effect and it is simply the highest magnitude? Apart from Shield, which seems to have an exception built in?
 
captainquirk said:
I must admit I haven't read the original RQ rulebook for a while. But it used to be possible to stack magic of a different type. So wasn't allowed to stack two common magic weapon enhancements, or two common magic types of protection, but it was possible to stack a common magic and a rune/divine magic in some cases.

So are we saying that in MRQ2 only one spell can be in effect and it is simply the highest magnitude? Apart from Shield, which seems to have an exception built in?

Generally spells stack unless they explicitly say differently. If anything MRQ2 is slightly freer with stacking than previous editions. E.g. Countermagic Shield and Protection used to be incompatible.
 
A big part of the difference is that way back in the 'good old days' Common Magic was Battle or Spirit Magic which you generally learned from the same cult you got your Divine Magic from. Up until RQ3 there wasn't any official Sorcery. Players are adept at finding loopholes and we've gone with Phil Hibbs 'greatest magnitude takes effect for overlapping spells' rule. There is a danger that stacking might encourage munchkinnery! On the other hand if you like 'high level', number crunchy type gaming go for it.
 
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