One of my players wants to play a civilized Witch, and pick Spirit Walking and Spirit Binding. Now I'm guessing that the intention was that civilized witches should pick sorcery whereas barbarians, nomads, primitives get either divine or spirit. But, I don't want to say "no". I guess there will be spirits in and around civilized areas, and old traditions die hard. Coming from Jrustela is probably not an option, but any large town or city on the southern Genertelan coast is a possibility. Any suggestions where might be a good place for a civilized spirit witch to come from?
As to spirits - a rat spirit would be useful, maybe brick elementals, or air conditioning elementals? With the vast amount of sorcerous magic fizzing around the Middle Sea Empire, Guardian Spirits would be commonplace.
As to spirits - a rat spirit would be useful, maybe brick elementals, or air conditioning elementals? With the vast amount of sorcerous magic fizzing around the Middle Sea Empire, Guardian Spirits would be commonplace.