TrippyHippy
Emperor Mongoose
General:
- Can we please remove the various Characteristic bonuses, with the exception of Social Standing, from the Mustering Out tables? They create too much inflation of characteristics, in practice, I feel, and aren't really logical as earned 'benefits' anyway. Characteristics higher that 12 should be rare too, in my view, and having multiple rolls on the mustering out table can be unbalancing in this regard, I feel.
- The Character Generation checklist is better, but capitalise 'Skills and Training' tables to avoid confusion. Also, list rolls for miltary career 'Commission' before 'Advancement'. Indeed, I'd list the 'Commission' target roll alongside 'Enlistment' target roll in the templates too.
- Thankyou for including UPPs again.
Navy - Good.
Marines - 'Space Marines' sounds more descriptive, and cooler, than 'Star Marines'. Otherwise good.
Army - Survival table needs updating - change from 'Armour' to 'Cavalry'. Otherwise good.
Scout - Good.
Merchants - Generally good. What medical cover do they recieve, though?
Agents - Intelligence assignment should be described as being patroned from a government or political power, in order to differentiate from the Corporate assignment, and it advancement should be based upon Intelligence (well, d'uh! Think of le Carre!), not Dexterity . Otherwise, good.
Nobility - Why allow a roll for career entree? You either have a high enough Social Standing or you don't. Currently, it's possible to take a Noble Career with a Soc of 2 or 3. That's silly. The 'Administration' assignment is OK, provided it doesn't end up being used as an office 'Clerk' (preferably, don't give a name for the first rank). I'd suggest that a Diplomat would advance according to his/her Intelligence score, however, and conversly the Dilettante should advance based on Social Standing (Intelligence hasn't got much to do with Paris Hilton's progress has it?!). Swap the two over.
Scholar - I like the Field Researcher assignment, but it now means that the Scientist assignment is too specific, because it doesn't allow for more general academics. Both the Field Researcher and Medics are 'scientists' too, we shouldn't forget. Also, I note that T5 is using the name 'Academic' for the broad career choice. I suggest that MongTrav matches the broad career with the same name (Academic), whilst using the 'Scholar' title instead of 'Scientist' for the assignment.
Entertainer - Good.
Rogue - I'd base the Enforcer assignment advancement on Strength, rather than Endurance, possibly. Otherwise, good.
Drifter - Good.
Other stuff:
- Races, Sophonts, Robots and AIs - The racial Characteristic modifiers list a bunch of aliens, but new players won't know what they are! I also note that T5 is including lots of information about Sophonts, Robots and AIs in their preview, but there is no mention in Mongoose's book aside from the Science skill reference "Sophontology". I think all this needs looking at.
- Medical Bills - Merchants aren't listed. Also, why should Drifters and Rogues have any opportunity to roll to see if injury expenses can be reduced? At all?
- Science Skills - Thank you for including seperate Science skills, and refining some of the definitions. However, I think Psychology (and possibly Sophontology) should be listed in Life Sciences, not social sciences, as they are most often used in gameplay as a medical application (councilling). Psychology is not the "study of thoughts and society" - it's the 'study of behaviour and the mind'. Also, a 'Cosmology' or 'Astronomy' speciality is glaringly absent from the Space Science skill.
- Skills, generally - Still need to standardise the tenses and applications of the names (eg. If you use "Navigation", then also use "Investigation", not "Investigate", etc). Pilot Aircraft, and Pilot Watercraft sounds much better than "Flyer" and "SeaFarer" respectively. There is no general 'Tech-use' skill, which I think should include various types of devices as specialisations, rather than seperate skills.
Finally, NO CITIZENS!
- Can we please remove the various Characteristic bonuses, with the exception of Social Standing, from the Mustering Out tables? They create too much inflation of characteristics, in practice, I feel, and aren't really logical as earned 'benefits' anyway. Characteristics higher that 12 should be rare too, in my view, and having multiple rolls on the mustering out table can be unbalancing in this regard, I feel.
- The Character Generation checklist is better, but capitalise 'Skills and Training' tables to avoid confusion. Also, list rolls for miltary career 'Commission' before 'Advancement'. Indeed, I'd list the 'Commission' target roll alongside 'Enlistment' target roll in the templates too.
- Thankyou for including UPPs again.
Navy - Good.
Marines - 'Space Marines' sounds more descriptive, and cooler, than 'Star Marines'. Otherwise good.
Army - Survival table needs updating - change from 'Armour' to 'Cavalry'. Otherwise good.
Scout - Good.
Merchants - Generally good. What medical cover do they recieve, though?
Agents - Intelligence assignment should be described as being patroned from a government or political power, in order to differentiate from the Corporate assignment, and it advancement should be based upon Intelligence (well, d'uh! Think of le Carre!), not Dexterity . Otherwise, good.
Nobility - Why allow a roll for career entree? You either have a high enough Social Standing or you don't. Currently, it's possible to take a Noble Career with a Soc of 2 or 3. That's silly. The 'Administration' assignment is OK, provided it doesn't end up being used as an office 'Clerk' (preferably, don't give a name for the first rank). I'd suggest that a Diplomat would advance according to his/her Intelligence score, however, and conversly the Dilettante should advance based on Social Standing (Intelligence hasn't got much to do with Paris Hilton's progress has it?!). Swap the two over.
Scholar - I like the Field Researcher assignment, but it now means that the Scientist assignment is too specific, because it doesn't allow for more general academics. Both the Field Researcher and Medics are 'scientists' too, we shouldn't forget. Also, I note that T5 is using the name 'Academic' for the broad career choice. I suggest that MongTrav matches the broad career with the same name (Academic), whilst using the 'Scholar' title instead of 'Scientist' for the assignment.
Entertainer - Good.
Rogue - I'd base the Enforcer assignment advancement on Strength, rather than Endurance, possibly. Otherwise, good.
Drifter - Good.
Other stuff:
- Races, Sophonts, Robots and AIs - The racial Characteristic modifiers list a bunch of aliens, but new players won't know what they are! I also note that T5 is including lots of information about Sophonts, Robots and AIs in their preview, but there is no mention in Mongoose's book aside from the Science skill reference "Sophontology". I think all this needs looking at.
- Medical Bills - Merchants aren't listed. Also, why should Drifters and Rogues have any opportunity to roll to see if injury expenses can be reduced? At all?
- Science Skills - Thank you for including seperate Science skills, and refining some of the definitions. However, I think Psychology (and possibly Sophontology) should be listed in Life Sciences, not social sciences, as they are most often used in gameplay as a medical application (councilling). Psychology is not the "study of thoughts and society" - it's the 'study of behaviour and the mind'. Also, a 'Cosmology' or 'Astronomy' speciality is glaringly absent from the Space Science skill.
- Skills, generally - Still need to standardise the tenses and applications of the names (eg. If you use "Navigation", then also use "Investigation", not "Investigate", etc). Pilot Aircraft, and Pilot Watercraft sounds much better than "Flyer" and "SeaFarer" respectively. There is no general 'Tech-use' skill, which I think should include various types of devices as specialisations, rather than seperate skills.
Finally, NO CITIZENS!
