dirklancer
Mongoose
I apologize if this has been talked about before, but I am just getting back in to Traveller after an extended absence. I am working on a conversion of a homebrew setting for an upcoming campaign, and my players and I generally prefer a more cinematic vibe in our games. I have a few simple ideas to modify the system to give it that feel, but I was curious what other people have tried and how it worked for them.
My basic plan is to boost the amount of damage player characters can take (2x End), luck points to give a boost on critical rolls (spend one to roll 3d6 and take the highest two dice), and henchmen level foes to act as cannon fodder (drop after taking 1\2 End damage, all their checks only succeed on 10+). I toyed with a modification using the same damage system for PCs that vehicles and robots use, but that felt off. Any suggestions are very welcome.
My basic plan is to boost the amount of damage player characters can take (2x End), luck points to give a boost on critical rolls (spend one to roll 3d6 and take the highest two dice), and henchmen level foes to act as cannon fodder (drop after taking 1\2 End damage, all their checks only succeed on 10+). I toyed with a modification using the same damage system for PCs that vehicles and robots use, but that felt off. Any suggestions are very welcome.