There is an excellent description of the Christian church in EnglandFailTruck said:My game is set in 11th century England.
soltakss said:Yes, if you want a medieval Christian writeup then Merrie England and Deus Vult would be ideal.
The main thing to decide is how you want the cults to work. I prefer one cult per Saint, so each Saint gives one or two spells/blessings. Some people prefer one cult per religion, so one for Christianity, one for Islam and so on. That has its merits and it makes it easier to have a generic cult for the flavour of the religion required (Roman Catholicism, Eastern Orthodox, Cathar) and a number of Sant cults that tie into them.
Prime_Evil said:soltakss said:Yes, if you want a medieval Christian writeup then Merrie England and Deus Vult would be ideal.
The main thing to decide is how you want the cults to work. I prefer one cult per Saint, so each Saint gives one or two spells/blessings. Some people prefer one cult per religion, so one for Christianity, one for Islam and so on. That has its merits and it makes it easier to have a generic cult for the flavour of the religion required (Roman Catholicism, Eastern Orthodox, Cathar) and a number of Sant cults that tie into them.
If you are using one cult per religion, the interesting question is whether you represent heretical groups (Cathars, Arians, Monophysites, Lollards, etc) as separate cults.
Lord High Munchkin said:As for Christianity's runes (if you wish to use them - and they are perhaps not setting applicable in any case), I think I'd use "Death", "Life", and "Mastery".
I probably wouldn't go with defining the church as a divine cult, to confining. I'd go with sorcerous factions instead, demonology and necromancy fit the times well. A cabal of black magicians as the true power behind the papacy, a time tested recipe for fun.FailTruck said:...By cult I just mean what spells are available for them etc, what there cult skills are. but you are correct in that its a pretty broad for christianity.
It wasn't the runic glyph that influenced me to suggest the "Death" rune, but rather the "triumph over death" and "everlasting life after death" aspect of the 'New Testament' and the "righteous smiting" and "divine vengence" of the 'Old Testament'. There is also the "Harrowing of Hell" bit too.duncan_disorderly said:I'm not sure that Christianity is a Death Cult - albeit the Christian Cross and the Gloranthan Death Rune share the same pictogram.Lord High Munchkin said:As for Christianity's runes (if you wish to use them - and they are perhaps not setting applicable in any case), I think I'd use "Death", "Life", and "Mastery".
I'd tie the three Runes to the three aspects of the Trinity (Admittedly this might cause problems if you want to represent other Real World religions in the same way where they don't have this convenient split...)
God The Father - Mastery (You shall have no other Gods but me)
God The Son - Harmony (Love God and Love Thy Neighbour)
God The Holy Ghost - Life (Life everlasting in the Kingdom of Heaven)
You can then represent various Heretical sects by swapping out Runes, or swapping which aspect of the Trinity maps to which Rune...
(Arianism, for instance would represent God The Son with the Man Rune)
In a historical setting it would depend a lot on the specific period.duncan_disorderly said:I'm not sure that Christianity is a Death Cult - albeit the Christian Cross and the Gloranthan Death Rune share the same pictogram.
FailTruck said:My game is set in 11th century England. As far as I understand in that era christianity has a firm grip on the mainland of Europe and is beginning to spread throughout England. They are very definately being set up as "the bad guys" in my game.
FailTruck said:By cult I just mean what spells are available for them etc, what there cult skills are. but you are correct in that its a pretty broad for christianity.