GypsyComet said:Two tons of fuel won't get you two weeks of run-time on a C power plant.
Jame Rowe said:GypsyComet said:Two tons of fuel won't get you two weeks of run-time on a C power plant.
Unless you use the alternate fuel rules from Compendium 1... :twisted:
GypsyComet said:Jame Rowe said:GypsyComet said:Two tons of fuel won't get you two weeks of run-time on a C power plant.
Unless you use the alternate fuel rules from Compendium 1... :twisted:
And then only if you actually mention it in the design.
Undocumented variant rules are errors to be corrected. Whether the error is in calculation or documentation is up to you.
dragoner said:J6 is TL15, it's drive is capable, it just doesn't have the software. I was trying to keep it as close as possible to the original. Automatically, I could bring it down to 150 tons by eliminating the armor, that would eliminate some of the fuel too. This is an adventure class ship, I could see changing some things around to make other military models, such as eliminating the extra staterooms, adding probe drones, etc.; one thing trav often omits are scouts legged for fleets.
I'd forgotten about those, and I really like that alternative, because fuel-guzzling fusion power always seemed silly to me. So, the 10 tons of fusion fuel becomes 4, giving 20 weeks of fuel, which should be more than sufficient and frees up 6 tons. Using the maneuver drive high TL rules from High Guard drops that down by 0.5 tons. Then, reducing the armor to 5, cuts off another 1.25 tons, giving the ship a grand total of 149.75 tons. Throw in a well equipped ships locker for 0.25 tons and you're done.Jame Rowe said:GypsyComet said:Two tons of fuel won't get you two weeks of run-time on a C power plant.
Unless you use the alternate fuel rules from Compendium 1... :twisted:
phavoc said:dragoner said:J6 is TL15, it's drive is capable, it just doesn't have the software. I was trying to keep it as close as possible to the original. Automatically, I could bring it down to 150 tons by eliminating the armor, that would eliminate some of the fuel too. This is an adventure class ship, I could see changing some things around to make other military models, such as eliminating the extra staterooms, adding probe drones, etc.; one thing trav often omits are scouts legged for fleets.
No, I was talking about the drive rating. According to the charts, a 100ton ship equipped with a C-class Jump drive is capable of making a Jump-6. That same drive in a 200ton ship can only make Jump-3. Since the ship is at 150 tons, it would fall somewhere between the Jump-6 and Jump-3. The middle is Jump 4.5, but since you only jump using even numbers, I was wondering if you rounded up or rounded down the distance. Or if you did some hand-wavium and you are having ships that fall between the tonnage classifications to pick the higher number for performance.
phavoc said:dragoner said:J6 is TL15, it's drive is capable, it just doesn't have the software. I was trying to keep it as close as possible to the original. Automatically, I could bring it down to 150 tons by eliminating the armor, that would eliminate some of the fuel too. This is an adventure class ship, I could see changing some things around to make other military models, such as eliminating the extra staterooms, adding probe drones, etc.; one thing trav often omits are scouts legged for fleets.
No, I was talking about the drive rating. According to the charts, a 100ton ship equipped with a C-class Jump drive is capable of making a Jump-6. That same drive in a 200ton ship can only make Jump-3. Since the ship is at 150 tons, it would fall somewhere between the Jump-6 and Jump-3. The middle is Jump 4.5, but since you only jump using even numbers, I was wondering if you rounded up or rounded down the distance. Or if you did some hand-wavium and you are having ships that fall between the tonnage classifications to pick the higher number for performance.
Rikki Tikki Traveller said:According to the rules, you use the table for the next larger ship size, so for a 150-ton ship, you use the 200-ton ratings, so it would only be Jump-3.
HOWEVER, I agree that it makes sense to interpolate. You should round DOWN in all cases (even if it is only 0.1) since you either have the capability of the higher rating or you don't. So you could make it Jump-4.
phavoc said:Rikki Tikki Traveller said:According to the rules, you use the table for the next larger ship size, so for a 150-ton ship, you use the 200-ton ratings, so it would only be Jump-3.
HOWEVER, I agree that it makes sense to interpolate. You should round DOWN in all cases (even if it is only 0.1) since you either have the capability of the higher rating or you don't. So you could make it Jump-4.
Yeah, that has always been a strike against using tonnage between what is listed in the tables. It makes no economic sense to make a 150 on ship, or a sub-2000 Dton ship with an odd number of tons.