Deleriad
Mongoose
Does anyone find these way too expensive? The main things that my players are grumbling about is the cost to increase characterstics. E.g. to go from DEX 10 to 15 would cost 50 IRs. On one hand I can see the game balance explanation. Increasing DEX by 1 point would bump up every skill with DEX in the base score by 1 or 2% and possibly increase SR and possibly increase CAs.
On the other hand, heroic abilities. All of these have a prime characteristic of 15 or so. Therefore you pretty much have to know which heroic abilities you want before creating a character because if you have a characteristic of 12 then you can't really the afford IRs to get to 15.
I'm personally considering using either a fixed cost in IRs. After all, a weak troll requires more IRs to increase its STR than a strong human or maybe a mechanism based around skill tests (e.g. using Brawn to increase STR). What has everyone else been doing?
On the other hand, heroic abilities. All of these have a prime characteristic of 15 or so. Therefore you pretty much have to know which heroic abilities you want before creating a character because if you have a characteristic of 12 then you can't really the afford IRs to get to 15.
I'm personally considering using either a fixed cost in IRs. After all, a weak troll requires more IRs to increase its STR than a strong human or maybe a mechanism based around skill tests (e.g. using Brawn to increase STR). What has everyone else been doing?