DFW said:
Unless defined differently, in the rules
DFW said:
If you can show the precise def in MGT, I'll go with the common definition & training for the maritime industry
I've seen references to reality. How about some references to the rules to support your views?
I've given my interpretation of the rules. Not everyone may agree. I don't expect them to. When differences in opinion occur, I try to take additional care to state things are my impression, interpretation, or opinion. I enjoy discussing differences in opinion. New ideas often come from it. Just today I looked something up before posting and noticed something in the rules that I had just skimmed over in the past. I hadn't realized how it helps explain how a totally different portion of the rules was meant to be interpreted. Things you may not have known about in real life could be discovered during a discussion. Maybe just the awareness that something someone thought was obvious is not taken the same way by others is a good thing. Lets people know what needs to be discussed within a group to make sure everyone is on the same page.
I'm not fond of comments that assume one way is the only way and any other way of thinking is wrong. I'm sorry if any of my comments came across this way. I do take some offense to statements implying I (even if it wasn't addressed to me and a generic "you" was used) don't have a certain education, training, or experience. To me, it appears you, DFW, want to stretch the rules. That's 100% fine. I can see why you have those opinions based on your reality. The rules often give an example or subset of what is possible and it is often up to us to fill in additional detail.
Personally I already give anyone with an Engineering skill more ability than the rules do. Often I let one closely related skill be used at a difficulty one higher (-2) than the appropriate skill. Like an Engineer performing a mechanical task. This would be a house rule though, not my interpretation of what the rules should allow.
DFW said:
Sorry, but you simply don't understand the training required to get to the stated level of knowledge to perform the tasks you can do, according to the Trav description.
What "level of knowledge"? What "training required" are you implying I don't know? What are your qualifications for understand the training required?
My guess is that very few people understand real life examples of Traveller Engineering(Electronics) since spacecraft are pretty rare in our current reality.
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Lets take the term from the Engineering rules "operate and maintain". In real life, there are people capable of operating and doing routine maintenance on their automobile and/or their home and other things. How many of these same people are capable of doing more advance repairs or design? Some people can. Do they have a higher level in skill or is it an additional skill?
The rules state Engineers use their skill for spacecraft and advanced vehicles. My experience in real life military, someone trained to operate and repair certain electronics would not be considered capable of working on anything else - at the same level. Nor is their military training and experience responsible for any ability to designing and invent. Yes, often the guy with 12 years has more experience and has attended more schools so they may know the basics of another system better than someone green. Unfortunately, Traveller rules say that the other related skills are level zero and not that someone with, lets say, Engineer(J-Drive) level 4 automatically gets Engineer(M-Drive) at level 1 or 2.
Based on the science rules, a character with Physical Science(Electronics) skill level 4 could work on a wide variety of electronics A scientist with a related skill could work on both the M-Drive and the J-Drive at the same skill level.
DFW said:
BTW - it doesn't take 4 years to get through the engineering courses. It only takes 2. It is all the other unrelated courses you are required to take that add those other 2 years in college...
yes... and no. I'm sure there are times this is true but there are also times it is not. "The engineering courses" is not defined and the person getting through the courses is not defined. Personally, I attended school for 1.5 years and got my "2yr" AS degree. At first I transferred to a very technical school that would take me possibly 3 years to get through their course work so I left and went to another school where I was able to finish in 1.5 years and got my "4yr" BS degree in 3 years. Can't you tell I have a BS degree? :lol:
For clarity: One school would have required extensive classes in computer software engineering, computer network engineering, and engineering electronics for computer hardware engineering, to get a BS in computer science while in the other school you got a limited background in each but specialized in one to get your degree. And I was only interested in one area at that time.
Not sure how all my real life stuff relates to Traveller other than to muddy the water.
Someone earlier in this thread, I don't recall who, was comparing Traveller skills to education, I think specifically a 4yr degree. Obvious all skills can't be equated to 4yr degrees or even formal education. Stealth, Driving, Carouse... So I gave my opinion and to be clearer:
My point is that based on my interpretation of the Traveller rules and my understanding of schooling,
- Engineers have a background (education and experience) which is very specific. To me, a close but not exact real life example would be more like a trade school with low level engineers having just come out of trade school and higher level engineers having experience in their specific area.
- I believe Scientists would have a broader education and experience than engineers. Low level scientists having something like a 4yr degree with some work study and higher level scientist having an education more like a masters or even doctorate. This provides a much better base for being able to apply your knowledge in a variety of ways than military or trade school.