It doesn't look to me like you need to requal for another term in a career that you survive.
EDIT: Wait... On page 28, under Benefits, "failing to re-enlist" is listed as a trigger for leaving a career other than failing a survival roll. Also, in the Generation checklist, Step 11 sends you back to Step 3. (Choose a career).
Regarding the example character above, I think Norm should have 2 more skills. According to the Generation Checklist, in step 6 you roll for a skill before rolling for survival. Then, if you advance in step 8, you roll for another skill (plus whatever bonus skill might be available at that rank). This is consistent with the "Skills and Training" and "Advancement" sections on pages 3 & 4.
The "Battle" mishap is an interesting one. On Page 4 it states:
Emphasis mine. So if Norm has succeeded on his Mechanic roll during the battle, what happens? If he's forced out of the career either way, there doesn't seem to be much point to the roll.
EDIT: Wait... On page 28, under Benefits, "failing to re-enlist" is listed as a trigger for leaving a career other than failing a survival roll. Also, in the Generation checklist, Step 11 sends you back to Step 3. (Choose a career).
Regarding the example character above, I think Norm should have 2 more skills. According to the Generation Checklist, in step 6 you roll for a skill before rolling for survival. Then, if you advance in step 8, you roll for another skill (plus whatever bonus skill might be available at that rank). This is consistent with the "Skills and Training" and "Advancement" sections on pages 3 & 4.
The "Battle" mishap is an interesting one. On Page 4 it states:
Survival. Each career has a survival roll. If you fail this roll, roll on the mishap table. This mishap is always enough to force you to leave the service. You lose the benefit roll for the current term.
Emphasis mine. So if Norm has succeeded on his Mechanic roll during the battle, what happens? If he's forced out of the career either way, there doesn't seem to be much point to the roll.