High Lord Dee
Mongoose
Hello,
I thought I read this on an old thread but I need some help on this topic. Unlike most settings, the concept of "party" does not really hold as true in Hyborian adventures. Most of the players that are in our campaigns play to develop high level characters (starting together at first, and hopefully, keep the party relatively in tact to higher levels).
I am having a bit of difficulty in coming up with ideas that would keep a party together for the long run. With no real alignments and being kind of a dog-eat-dog environment, it is almost detrimental to the setting to keep a party intact. One idea I had was to have the players roll up more than one character at the beginning of the campaign. That also speeds up play when one of them dies a horrible and untimely death :twisted:
I also am toying around with the idea of having all their characters advancing in levels even if they are not being played to keep the "party" balanced. Anyone have any ideas or suggestions........
HLD
I thought I read this on an old thread but I need some help on this topic. Unlike most settings, the concept of "party" does not really hold as true in Hyborian adventures. Most of the players that are in our campaigns play to develop high level characters (starting together at first, and hopefully, keep the party relatively in tact to higher levels).
I am having a bit of difficulty in coming up with ideas that would keep a party together for the long run. With no real alignments and being kind of a dog-eat-dog environment, it is almost detrimental to the setting to keep a party intact. One idea I had was to have the players roll up more than one character at the beginning of the campaign. That also speeds up play when one of them dies a horrible and untimely death :twisted:
I also am toying around with the idea of having all their characters advancing in levels even if they are not being played to keep the "party" balanced. Anyone have any ideas or suggestions........
HLD