Class skills:
The Demolitionist‘s class skills (and ability for each skill are) Acrobatics (Dex), Bluff (Cha), Athletics (Str), Computer Use (Int), Concentration (Con), Drive (Dex), Intrigue (Cha), Knowledge: Engineering (Int), Investigate (Int), Technical: Mechanics (Int).
Skill points per level: 4+ Int modifier
Class Features:
All of the following are Class Features of the Demolitionist prestige class.
Hit points per Level: 3
Concentration: By far the most important skill for the Demolitionist is Concentration. A single distraction at the wrong moment could spell disaster, mass destruction and a crater where he was attempting to defuse the bomb. Therefore, he receives a permanent +1 to all Concentration checks for each level the Demolitionist achieves.
Specialist: Demolitionists are Specialists in the construction of explosive devices, and this Knowledge automatically translates to other types of mechanical equipment for instance microwaves. At first level, they automatically receive Specialist (technical/mechanical construction) feat.
Explosion Evasion: At second Level, the Demolitionist’s constant exposure to explosive devises and bombs has given him an uncanny sixth sense to duck and avoid the effects of the blast. If exposed to any explosion that allows a Reflex save for half damage, and he takes no damage on a successful save. Evasion can only be used if the character is wearing light or no armour, and functions only if the individual is alert and aware of his surroundings. This evasion ability does not work against none explosive effects such as automatic gunfire and the like.
Fine Details: At third Level and every three levels thereafter, a Demolitionist’s ability to spot fine details earns him a cumulative +2 bonus to Notice.
Level-headed: At 4th level, the Demolitionist is so use to working carefully on bombs and other nerve racking devices that he automatically receives the ’Level-headed’ feat, if he does not already have it. At 8th level, the effect of this feat is doubled, so the appropriate Will saves and Concentration receive +4 bonuses, not +2.
Explosive Supplier: At 10th level, the Demolitionist has established connections- either legitimate or otherwise- that permits him to precise or otherwise acquire explosives pretty much at will. Despite any import laws, smuggling restrictions, or mandatory searches, the Demolitionist finds away to get his hands on what he needs. Explosives are not available in unlimited quantities, of course, and are not free, but if he needs a few pounds of C-15 for a special mission, he will have no trouble buying them. Additionally a Demolitionist of this level can make crude explosives out of common chemicals and other materials if he has access to them. A technical (mechanical) check (DC 25) is required, the DC modified by the Games Master based on the readiness of the materials.