Andakitty: In that aspect we are alike, fast played BRP systems.
I can play D&D, but I think the work it requires for me to prepare a NPCs for a scenario as a DM is a bit too much. Also, D&D combat mostly feels boring too me, unless it is the version used in Star Wars d20, or the high damage of weapons in Dragonstar. Basically, lowering the amount of HPs would make D&D a better game to me, but that is too much work involved to achieve. It changes the whole system.
As far as it goes for Roll high vs TN, I have found this to be an excellent system. Especially since I can allow the players to roll all their dice rolls, without them knowing if they actually succeeded or not. They might have an idea if they did good or not. But they do not know the TN, and as such, they can only guess if they suceeded or not.
That is the only aspect I think is better than the Roll below % of BRP. Because, in BRP, I will have to roll for certain PC skills, in order for them to not know if they succeeded or not.
I can play D&D, but I think the work it requires for me to prepare a NPCs for a scenario as a DM is a bit too much. Also, D&D combat mostly feels boring too me, unless it is the version used in Star Wars d20, or the high damage of weapons in Dragonstar. Basically, lowering the amount of HPs would make D&D a better game to me, but that is too much work involved to achieve. It changes the whole system.
As far as it goes for Roll high vs TN, I have found this to be an excellent system. Especially since I can allow the players to roll all their dice rolls, without them knowing if they actually succeeded or not. They might have an idea if they did good or not. But they do not know the TN, and as such, they can only guess if they suceeded or not.
That is the only aspect I think is better than the Roll below % of BRP. Because, in BRP, I will have to roll for certain PC skills, in order for them to not know if they succeeded or not.