The problem with this is High Guard specifically limits 3 weapons per Fixed mount and fixed mounts take up a Hard Point for large ships. For small crafts you have firm points which can only hold 1 weapon and in this case you would only get 1. You have to cross reference when designing things.You could end up with something like this….
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Especially after binge watching Babylon 5 and reading the old B5 Traveller
What is the issue you are referring to? This has a single firmpoint. I am not following what you think wasn’t cross-referenced?The problem with this is High Guard specifically limits 3 weapons per Fixed mount and fixed mounts take up a Hard Point for large ships. For small crafts you have firm points which can only hold 1 weapon and in this case you would only get 1. You have to cross reference when designing things.
Sorry if the writing was unclear, the intent of that sentence is to refer to the previous sentenceWeapon implant section in Augments. There is the text, 'Note that a ranged stunner is considered an upgrade from a laser pistol, not a stunstick.' However in the list of implants, there is no ranged stunner listed.
You literally have 13 weapons and a firmpoint only allows 1. Pg 26 Highguard 2023 “A firmpoint can hold only one weapon.”What is the issue you are referring to? This has a single firmpoint. I am not following what you think wasn’t cross-referenced?
I see where you are confused. The appropriate citation is page 40, HG2024 Update under the call out “Smaller Weapons”; these consume neither hardpoints nor firmpoints.You literally have 13 weapons and a firmpoint only allows 1. Pg 26 Highguard 2023 “A firmpoint can hold only one weapon.”
Which is reflected on the design sheetOr energy, and, apparently, ammunition.
But certainly (minimum) volume.
Okay so it’s purely a ground assault fighter not able to damage space craftI see where you are confused. The appropriate citation is page 40, HG2024 Update under the call out “Smaller Weapons”; these consume neither hardpoints nor firmpoints.
Not exactly- those are spacecraft scale damage stats derived from a smallscale weapon (aka /10)Okay so it’s purely a ground assault fighter not able to damage space craft![]()
Except you lose the AP when you go from ground scale to spacecraft scale. Space craft ignore AP value except with Space craft scale weapons pg 79 CRB 2022Not exactly- those are spacecraft scale damage stats derived from a smallscale weapon (aka /10)
So any spacecraft with an armor value of 6 will ignore everything but your laser and that’s ignored at armor 9. There’s a reason why fighters still use ship class weapons.Not exactly- those are spacecraft scale damage stats derived from a smallscale weapon (aka /10)
You can only link identical weapons and you can’t link missiles, torpedoes and bombs. But even tho combining CCPGs is legal the CCPG’s range of 500 is crazy to short for space combat.I'd personally link the 8 weapons rather than leave them separate.
So instead of 8 attacks at 1D damage, you get 1 attack at at 1D+7
Sort of. The CCPG range is Adjacent (which is fine for dogfighting), and on par with most firmpoint weapons. (HG2024 Update, pg 26)You can only link identical weapons and you can’t link missiles, torpedoes and bombs. But even tho combining CCPGs is legal the CCPG’s range of 500 is crazy to short for space combat.
That is correct, although we had a houserule (since an AP of 30 shouldn't be ignored)Except you lose the AP when you go from ground scale to spacecraft scale. Space craft ignore AP value except with Space craft scale weapons pg 79 CRB 2022
The B5 Traveller version of the Starfury had 4 weapons that did the equivalent damage (1D per weapon and AP 3), while the Heavy did 2D plus AP 3So any spacecraft with an armor value of 6 will ignore everything but your laser and that’s ignored at armor 9. There’s a reason why fighters still use ship class weapons.
Now I saw a star fury right up once that was 35 tons had two pulse lasers on firm points and four ground scale missiles.
You could also rig special dogfighting software that treats them as a single weapon with Auto 8I'd personally link the 8 weapons rather than leave them separate.
So instead of 8 attacks at 1D damage, you get 1 attack at at 1D+7