Time for another update.
Campaign turn 6:
Centauri continued their renewed assault. This time toward mining outpost. This could very well decide the campaign if centauri are victorious! Narns launched counter attack of their own toward the aggrarian world. Mining outpost battle would be battle level planetary assault while aggrarian world scenario would be skirmish level convoy duty...Hmmmm. Tricky round.
Planetary assault toward mining outpost:
Centauri fleet: Octurion, secundus, 2 dargan, 3 vorchan, corvan, balvarin, morgrath, 2 haven. Wanted lots of atmospheric ships and therefore vorchans, demos and havens were included.
Narn fleet: 2 G'Quan, 2 thentus, T'Rakk, gorith wing, frazi wing, T'Loth, Var'Nic, Dag'Kar, G'Karith
Turn 1 was uneventful. Narn fleet maintained position over orbit while T'Loth sent some troops to planet(smart). Jump points opened on 3 points around the planet. Turn 2 ships emerged. Haven went to north and south(and moved away to be safe from reprisals). Octurion and secundus moved from north gate, dargans and balvarin south and vorchan/morgrath tag team from center. Narns manouvered around to shoot. This is going to be bloody.
Opening salvo was vorchans and morgrath taking out 6 of the 8 platforms orbiting the planet. Those things pop up like water balloons! Dag'Kar fired e-mine middle of said squadron catching 2 vorchans and morgrath(darned jump point had scattered bit too close for platform for my taste) but despite AP failed to cause significant damage. Still they are only vorchans without too much hit points to spare...
Octurion/secundus tag team was next to go targeting nearest G'Quan. Octurion started first with lasers. Mighty one hit. I was about to despair but turned out to be critical which disabled front arc permanently! Phew. Me not like e-mines! Though boresight might have been even better but can't complain. Ion cannons, matter cannons and heavy ion cannons caused 10 hits despite ion cannons having trouble rolling single hit(out of 20 ion cannon dice only 2 hits were scored...). This caused -4 speed critical as well making G'Quan near immobile but of course it's in range and can shoot so no big problem. Thentus on centauri flank suffered bit of damage too though octurion was out of ion cannon range to it.
G'Quan on south fired e-mine at dargans and laser at balvarin. Laser caused half a dozen hit but no criticals. One Dargan suffered heavy damage while second survived almost with a warning as most of dices failed to damage and one of the two hits scored was bulkhead hit. Dargans retaliated by firing lasers at G'Quan(9 hits, 2 criticals which resulted in -2 speed and bunch of extra damage with secondary explosions. Not exactly result I was hoping with non-DD guns) while rest of guns fired at G'Karith ahead of them(along with Balvarin). Dargans nearly destroyed intact G'Karith and caused -1AD, wpn4+ criticals as well as disabled rear guns. Oh and -2 speed as well. Balvarin then managed to fire with both guns(critical from previous battles) and with some lucky rolling managed to cause G'Karith explode instantly which in turn knocked out yet another platform...
Boom!
Rest of turn didn't have much happening. Secundus took bit of a damage from G'Quan and Var'Nic firing lasers but that's it. In end phase lots of centauri fighters were launched(might mention that narn fighters were orbiting the planet...).
Third turn. Fleets continued manouver. Secundus and octurion entered into orbit ready to launch mass drivers next turn. Vorchans entered into planet alongside with all the centauri fighters causing mass dogfights to ensure there. Centauri fighters, supported by fleet carrier, got upperhand with only less than handful Narn fighters survivingShooting. Octurion fired front guns into T'Loth, side arc guns into G'Quan. Secundus fired front guns into T'Rakk and side guns into G'Quan. T'Loth suffered whopping 8 criticals just from lasers which caused -2 speed critx3, -1AD, lost jump engines and shuttles, knocked out front plasma cannons and took out bridge. Rest of guns tore up big holes but no criticals. G'Quan proved annoyingly resilient toward ion and matter cannon fire(again) but atleast was crippled. Not that it helped much but atleast was close to being taken out. T'Rakk proved why I hate Narns. Took tons of hits, still alive and well. Bloody narn hitpoints.
G'Quan on south got lock on into nearly undamaged dargan and damaged it very badly. Jump engines were also disabled by 3-6 critical. And that Dargan would get no damage control anymore. Morgrath then finished off G'Quan with 6-5 critical hit from beam. Take that!
Dag'Kar had tried to avoid Dargans but just couldn't get out of way and was blown apart with ease. Not that I needed to blow it after 6-4 critical but a) declaration had been done b) no better targets anyway. 24 double damage hit=boom.
Damaged Dargan was crippled but crucially kept stealth. Annoyingly secundus was crippled and lost the shuttles trait. Not good!
Vorchan squadron caused HUGE damage to planets troop count. One vorchan however was skeleton crewed by defending Narn fleet.
Turn 4: Octurion and secundus prepared to bombard. Var'Nic had to all-stop or go over so opted to all-stop. G'Quan on south moved to boresight secundus. Dargans moved to flank of Var'Nic, crippled one using slingshot effect to boost it past the planet.
In fighter phase all but 1 frazi flight(which managed to actually win a dogfight!) were removed while 3 Rutarian flights started to clear troops on planet.
Octurion and Secundus fired up mass drivers knocking out about half the emplacements in one go. Planet was falling!
G'Quan fired left arc guns at vorchans on planet damaging skeletoned crippling it and crippled/skeleton crewed with lucky 6-4 crit(but Narn WAS getting bit desperate here...). Secundus was lost to G'Quan and resulting explosion(11 hits from beam is just cruel) nearly took out Dargan(1 damage left...) which was also put adrift and got weapon 4+ critical. Octurion and Var'Nic escaped mostly unharmed from the blast.
Vorchans, even with 2 skeleton crew, took out all the troops on planet. At this point all narns could hope to do was to inflict as much damage as possible.
T'Rakk finished off the 2 damaged vorchans and dented Balvarin a bit. Too little too late though.
Dargans crippled Var'Nic preventing SA's in the process as well. Jump engines were taken out for good measurement.
So Centauri took convincing victory. Best thing for Narns about this was that atleast several big ships survived the battle. Even if heavily damaged. But clearly losing biggest RR source would be major blow for Narns hopes for winning the campaign.
Second battle will be posted later. Quick count revealed that ATM Narns are getting zero RR so unless they can win it they are in BIG trouble with most of fleet destroyed or damaged at that point.