emperorpenguin
Mongoose
EDITED FOR REVISED STATS
Hi all
As a huge Centauri fan(head?) I've been a little tearful at the abscence from the game of the Demos(the souped up Vorchan from season 5) and have come up with what I hope/think is a fair version of it.
We NEED this ship, no Demos is like no hot jhala or fine bravari
So here's my Demos with explanation afterwards.....
Priority Level: Raid
Speed: 10
Turns: 2/45*
Hull: 5
Damage: 18/5
Crew: 20/6
Craft: None
Special Rules: Jump Point, Interceptors 1
In Service: 2241+
Weapons
Plasma Accelerator: Range 12 Arc F AD 4 Special: Double Damage, Super AP
Twin Particle Array: Range 8 Arc F AD 8 Special: Twin-Linked
Ballistic Torpedoes: Range 15 Arc F AD 5 Special: Double Damage, Slow Loading, Precise, Super AP
Okay now for my reasoning
I made it a Raid level ship as the Centauri already have oodles of choice at Skirmish level.
I gave it interceptors because we clearly see them shoot down Drazi missiles in season 5.
I reduced the Twin Array firepower slightly and gave it the torpedoes. After a lot of deliberation I decided to keep these short range in keeping with the attack ethos of the vessel and because we see the Centauri launch them at quite close range after the Drazi have fired their missiles. Also the Darkner should be the long range Raid level ship.
This weapon needed to be beefy though, we saw them shred Drazi ships easily so I went for Double Damage. They had to be slow loading. Precise in common with other missiles.
So any feedback? Im hoping some of you will playtest this and tell me what you think and hopefully Mongoose (if they're not already working on a Demos) might give it a whirl too?
Hi all
As a huge Centauri fan(head?) I've been a little tearful at the abscence from the game of the Demos(the souped up Vorchan from season 5) and have come up with what I hope/think is a fair version of it.
We NEED this ship, no Demos is like no hot jhala or fine bravari
So here's my Demos with explanation afterwards.....
Priority Level: Raid
Speed: 10
Turns: 2/45*
Hull: 5
Damage: 18/5
Crew: 20/6
Craft: None
Special Rules: Jump Point, Interceptors 1
In Service: 2241+
Weapons
Plasma Accelerator: Range 12 Arc F AD 4 Special: Double Damage, Super AP
Twin Particle Array: Range 8 Arc F AD 8 Special: Twin-Linked
Ballistic Torpedoes: Range 15 Arc F AD 5 Special: Double Damage, Slow Loading, Precise, Super AP
Okay now for my reasoning
I made it a Raid level ship as the Centauri already have oodles of choice at Skirmish level.
I gave it interceptors because we clearly see them shoot down Drazi missiles in season 5.
I reduced the Twin Array firepower slightly and gave it the torpedoes. After a lot of deliberation I decided to keep these short range in keeping with the attack ethos of the vessel and because we see the Centauri launch them at quite close range after the Drazi have fired their missiles. Also the Darkner should be the long range Raid level ship.
This weapon needed to be beefy though, we saw them shred Drazi ships easily so I went for Double Damage. They had to be slow loading. Precise in common with other missiles.
So any feedback? Im hoping some of you will playtest this and tell me what you think and hopefully Mongoose (if they're not already working on a Demos) might give it a whirl too?