Centauri and Crack

Thank you Ripple. I think you have voiced my point of view more eloquently than I did. It is also good to hear that their are others out there that seem to share my point of view.
 
First off, let me state for the record that i am a friend of jetbaker, the person that started this post. And secondly, i was the second poster on this thread and only posted what i did as i was poking fun at our friend who is playing the Centauri in our campaign.

btw, check our campaign out at http://members.cox.net/acta_campaign/
(hehe, shameless plug)

anyway, back to the topic at hand. i can see both sides of this argument or "whining" as some have come to call it. i agree that the centauri could be beaten. any fleet can be beaten. yes, some of it has to do with the person playing them, and in this case, i would agree with jetbaker that the person in our campaign that is playing them is very good at playing them. and dice rolls do also come into play. however, in 6 turns in our campaign, and the 7 battles that he has fought, he has handily won every one of those battles.

now, lets take a look at some of the ships....

everyone is talking about the Demos. in my opinion this is a very stout ship. and its skirmish level. 20 inch range, 6 AD, P/SL/SAP and 12 inch, 10 AD, DD/TL guns on the front. short range? how is that short range? esp when the ship has a speed of 14. unless you are playing on a table thats 10 feet by 10 feet that ship is going to be in range on turn 2. yes, i would agree with those of you that posted to "get on the sides and back of them" and yes, that works for this ship and the rest of the skirmish level ships. and interceptors? centauri do have interceptors. 4 out of the 6 skirmish level ships have them. granted, they are interceptors of 1, but lets not forget about the Maximus that can hand its 2 interceptors to any other ship in the fleet.

then you get into raid level ships, every single one of them (except the sulust) has at least 3 arcs of 12 inch, DD/TL guns ranging from 8 AD to 4AD depending on the arc. and thats not counting the other precise guns they have in the front and what not. now, how do you "get in the sides and back" of a ship that has that? even at raid level the minbari dont have anywhere near that type of fire power. granted, they have MB guns in all arcs, but that MB isnt double damage and only on one ship, the Ashinta, are they TL. the dilgar, who are supposed to be a hard hitting fleet can ONLY match that kind of fire power in the front arc.

then you jump to battle, war and armageddon level and they all have that same kind of fire power in most of the arcs on the ship.

granted, they lost their beams, but in its place they got a whole bunch of precise weapons with good amounts of attack dice.

i wasnt trying to make this post a whinefest, and i apologize if i did. im just stating that i am in agreement with jetbaker that they are very powerful. i also would like to say, that if the Centauri player in our campaign reads this, which im sure he will, that he not take offense to any of this, because he knows already how we feel about the Centauri.

(wow i post a lot when im tired)

UP THE IRONS!!
 
Hrm, in my opinion everyone's reaction to Jet's exaggerated statement was taken in measure. Most of them in my judgement are just trying to offer you counter points w/o the usual spite commonly associated with whinfests.

Now in facing Centauri admiral who knows his own inherent weakness the only suggestion is what a damn Narn player, of all people/race, taught me when i was a centauri player.

Treat it like a knife fight and expect to get cut n' bleed to exploit weakness.

And that damn one rule the narn's have, something like never give, never quite, and always go for the alpha.

now how he did it was killed all my battle level ships with lower priority in a campaign and eventually won through him fielding more captials in the end. thats one viable option to beat him, if you can't beat him on the field make him bleed.

again like some stated, only words, action is another to do so good luck in the campaign.
 
Oh and silly me not to mention this but nice campaign read, I'm gonna keep tabs on it, . i always find it inspiring reading campaigns :D
 
The creator and maintainer of our campaign site is our Centauri player hes a genius when it comes to stuff like that I just have fun filling in the fluff. It makes the game more enjoyable. I apologize if the post seems exaggerated that was not my intention. My only intention was to ask what other thought of the Centauri.

On the plus side of it all when this one finishes we will start another one. Once that happens the real pain will begin. The Shadows need to come back and slap some sense into the races.

:D :D
 
You know something? Those TL/DD guns are nice, but they produce very few hits against hull 6 targets on average. I poured a Primus' front arc ion cannons into an Omega and got something like 3 hits. 3. How am I meant to kill a ship with 3 hits?

Centauri skirmish ships are nice, but remember they're fragile. The Vorchan only has 19 damage, a good solid barrage will put it down. The Demos has range on its torps but they're slow-loading. Take the hits and then shoot back. Use jump points to get behind them if you can; concentrate your guns on one target at a time. They hit hard but they die easy, a bit like the Vree. It isn't that hard to beat them, just tough out their shooting and wallop them back.
 
Lord David the Denied said:
and have to use Maximi to get interceptors for their major warships.

Which usually then get carved up with one good beam salvo which ignores it's defences leaving big warships vulnerable for non-beam weapons again...

If you think centauri have lots of interceptors try facing EA. You are going to pull your hair out ;-)
 
Also, the Maximus can't use its interceptors to defend itself if it lends them to another ship, so just shoot it after decoying the interceptors away onto a Primus or something.
 
Jetbaker said:
You try and go through 6 turns in a campaign losing all battles to the Centauri

You try playing centauri and getting your hands kicked badly by narns several campaign turns ;-) Might give you perspective.

Really. Try out centauri. Good way to learn how to deal with something is to play that something.
 
Jetbaker said:
How are Drakh more agile? They have 2 ships at skirmish that are agile, that's it, no more.

I'm not seeing much of raid+ agile centauri ships either...Is there any? Funny thing their agile ships are also skirmish or patrol.

but since their so fast and agile its easy to get in my arcs where I have no guns.

You have equally easy time since your ships per level are just as agile. Actually screw that. You have agile ships with 2/90 turns. Beats the crap out of centauri manouverability. So if they have it easy you have it even easier...
 
Lord David the Denied said:
Also, the Maximus can't use its interceptors to defend itself if it lends them to another ship, so just shoot it after decoying the interceptors away onto a Primus or something.

Yep. That's another way maximus gets crippled(and invariably loses ability to lend interceptors then) here. Interceptors are lent somewhere, suddenly barrage of interceptable shots hits maximus while target protected gets only beam goodyness directed at it. So much for those interceptors...

BTW this brings up question. When you declare whom you support with interceptors? Start of attack phase? That's something we have never been quite sure about.
 
It's when the shot is declared, you can declare lending interceptors then. You have to decide if you'll lend them both or just one, though, and declare that. Then it's too late to change your mind when the heavy bolter battery opens up on the Maximus... :wink:
 
Lord David the Denied said:
It's when the shot is declared, you can declare lending interceptors then. You have to decide if you'll lend them both or just one, though, and declare that. Then it's too late to change your mind when the heavy bolter battery opens up on the Maximus... :wink:

Thanks for the clarification.

And yup I wish I could "take it back" but alas no. Poor maximuses. Life expectation less than 1 game. Very annoying in campaign ;-)
 
tneva82 said:
I'm not seeing much of raid+ agile centauri ships either...Is there any? Funny thing their agile ships are also skirmish or patrol..

Well apart from the Liati at Battle - and I can't recall if the Dargan is as well? :)
 
Dargan is battle level, isn't lumbering, moves fast (12) and has stealth. and one of the few ships that is heavy front arc,even for the centauri. sorta like a Drazi ship in that regard ;)
 
tneva82 said:
You try playing centauri and getting your hands kicked badly by narns several campaign turns ;-) Might give you perspective.

Really. Try out centauri. Good way to learn how to deal with something is to play that something.

Yh..damn Narn kick the crap out of me in my first campaign.....and he buddy up with the EA player which finished me
 
Jetbaker said:
The creator and maintainer of our campaign site is our Centauri player hes a genius when it comes to stuff like that I just have fun filling in the fluff. It makes the game more enjoyable. I apologize if the post seems exaggerated that was not my intention. My only intention was to ask what other thought of the Centauri.

On the plus side of it all when this one finishes we will start another one. Once that happens the real pain will begin. The Shadows need to come back and slap some sense into the races.

:D :D

damn, wish there was more players like you guess here up north, makes me envious. I blame it on the distributioner since half the stuff I end up ordering online from MGP directly :?
 
Gunnvaldr said:
Dargan is battle level, isn't lumbering, moves fast (12) and has stealth. and one of the few ships that is heavy front arc,even for the centauri. sorta like a Drazi ship in that regard ;)
except not being a primitive race we don't do boresight :wink:
 
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