Centauri and Crack

Jetbaker

Mongoose
I am just wondering what everyone was thinking when giving the Centauri fleet all their goodies. I dont see an real weaknesses and they seem to be kicking the crap out of everything. They are the best fleet in the game bar none. I guess I dont understand what u were thinking with them. In our campaign we have gone through 6 turns and the Centauri havent lost a battle but destroyed everything they have come across. In my opinion they need to be relooked at as the way they are they are vastly superior to any other fleet except maybe the gaim. They seem to be very overpowered and have a better ship at all levels then any other race. Thoughts would be appreciated as I hope I am not the only one thinking this way.
 
You know, i was kinda wondering the same thing myself. My question is, how do you fit 12 pounds of Centauri cheese in a 4 pound bag?

I mean seriously, how much Bravari were you people drinking when you wrote the rules for them?
 
Not sure what your game is like, but the Centauri got killed by a group of White Stars in our game. Maybe you just have a good player?

Dark Angel
 
What fleet are you playing against them with? And what ships is he / she taking?

I have played against various fleets (as a Centauri) and most have strengths.

Often the Minbari can seem unbeatable due to stealth and beams.............

I concedeed my game against the Gaim but I am not saying they are broken - I need to look at how and why I was so easily slaughtered. :)
 
I lost 3 games with my Centauri today vs EA 3rd age ( all patrol lvl). Some atrocious rolling was involved though.
Fighters & interceptors are a real pain. Damn Olympii & Avenger carrier.
My Sentri's were just terrible don't intercept anything can't kill a Aurora if means the winning of the game.
If Centauri lose fighter superiority our nasty Vorchans fold like paper due to fighters criting us. As for missles. Arrgh
I haven't played Vree but im sure they also would tear us to shreds. That patrol boat hull 5, dodge turreted SAP TD weapon at range 15" seems deadly. Xeel carriers, super nasty fighters. Even the light one is scary.
Our group had been dicussing how it seems so far that 2ed is vast improvement. Our fights far more even.
 
Smaller the battle the more potent interceptors become. If your primary weapons are interceptable you never want to fight a low level battle.

Ripple
 
I lost a 20 point war level game with the Centauri against 3rd Era EA. The Centauri are good, but they are not unstopable by any means. They lack interceptors and their beams suck.
 
Jetbaker said:
I am just wondering what everyone was thinking when giving the Centauri fleet all their goodies. I dont see an real weaknesses .

Well in playtesting 2nd ed I (as a Centauri fanatic) made sure they WERE given weaknesses. Look at the lack of interceptors, the concentration of weapons forwards, general fragility of hulls, lack of fighters on many hulls, poor anti-fighter ratings, shorter ranges (Octurions and Primus are shorter ranged than comparable PL ships)

Sounds to me like your group has a great Centauri player
 
emperorpenguin said:
Look at the lack of interceptors, the concentration of weapons forwards, general fragility of hulls, lack of fighters on many hulls, poor anti-fighter ratings, shorter ranges (Octurions and Primus are shorter ranged than comparable PL ships)

Yeah. Especially the fraqility of hulls combined with lack of defences(interceptors, dodge, stealth, SOMETHING!) hurts. They pack quite a punch but boy do they get hurt easily as well.

And the fighters have proven to be real annoyance. Lost game against Narns simply because those darned frazi flights were having jolly good time of blowing crap out of my ships. Hadn't given much of credit for frazi's before but when 24 AD gets tossed at your hull 5 ship without interceptors it hurts.
 
emperorpenguin said:
Frazis are a real threat alright

Yeah. I'll be giving them more respect allright. Hull 6 ships aren't in that big danger but hull 5 can't ignore anything that packs 4 dice per fighter stand. Not when your AF grids are...Well virtually non-existant!

Note to self: Get more maximuses in campaign!
 
emperorpenguin said:
I also find Energy mines make a mess of Centauri ships

Oh yes. Those TD blasts hurt hull 5 centauri nicely. Especially if you manage to get clustered enough for it to catch 2 ships(and with short range of centauri that can happen bit too easily for my tastes).

One average hit from one of the bigger mine launchers(Dag'Kar, G'Quan, others) can knock half of vorchan out without effort. Dag'Kar's have to die! Too bad centauri lack long range punch to do that fast :-/
 
They definately have their weaknesses. If you dont like them now you should have seen then in 1st e. There was a serious amount of drugs/booze along with a liberal smattering of madness involved in making those stats thats for sure (Tertius anyone?).

They do absolutely have weaknesses - you just arnt exploiting them.

What have you been taking and how have you been using it?
 
I played them at the tourney and they do really hit hard. That is the demos hits really hard. Target them with a begence as they pack a hell of a punch for something that small. They also go pop easily when a beam goes crazy on it. But just pour firepower into them i didn't i lost.
 
I learnt my lesson fighting the Centauri in 2 games at the tourney.

1) Do not stay in front of them for any longer than you have 2

2) Get behind them and beam them to death :twisted:

LBH
 
also ignore the Corvan - kill the Laiti and the Demos :wink:

Its amusing that this thread (when I typed this) is just above are the Gaim broken one? :)
 
there were an aweful lot of demos around, although they seemed to be all concentrating on firing torps only and staying on CBD, not many ion cannons fired from them that i saw. but then i prefer vorchans anyway for total damage output.
 
emperorpenguin said:
Frazis are a real threat alright
Hate em to pieces & e-mines, ships with interceptors & missles+ anything in general that can get behind you. & nearly forgot Drazi ships that make too many dodges.
 
Interesting I only usually use CBD when I am reloading so get 10 dice TL DD every turn and the 6 dice of missiles evey other :)
 
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