CE: Babylon 5

Kalek

Mongoose
Looking for new ship-sheets for Chameleon Electrics EarthForce Sourcebook.

I found some online, but most links are dead (Geocities).

Just wondering if anyone has a few.
 
I found some here

http://www.oocities.org/area51/vault/6990/newships.html

Looking for ship-damage-sheets. Or if anyone else has made different ones out there. I like the ones from that page!


I'm creating an alternate B5 world in which there are no aliens. Only Earthforce; long before the 2246 date of B5, a colony with a B5-station rebels: EF sends in a fleet composed of the only real warships that had at that time, Novas and the Tiger-Starfury v. the colonial force of Raiders and other support ships; the rebels will attempt to nuke(Energy-Mine) and destroy the Jump-Gate, trapping the EF-fleet and preventing reinforcements; meanwhile, the rebels will form there own government and their own space-craft and a government similar to William Gibbson's Alien 3 script (basically, Alien the Resurrection) Cold War etc. The PCs will be working on this station and it will probably have another name etc. Everything will be B5 (PsyCorps etc,), but not aliens. I haven't decided who the rebels are or why they rebelled (non-religious reason). I'll probably make them based off of Confuses etc.

Idea two is that we play the Romulans (Centauris) v. the Cardasians (Narns) because I have EBON. Mostly because we will attempt to make the Star-Trek ships out for CE EF rules-set.
 
The rebels are in for a nasty surprise if they think nuking the jump gate will trap the EA fleet or prevent reinforcements from arriving. The Nova has its own jump drive. :twisted: (Even if it doesn't in your game, there has to be something with a jump drive which can get to another star system under its own power in order to build a jump gate there; in the conventional B5 universe, that's the Explorer. So the rebels are still going to get unwelcome visitors when one of those shows up flanked by a few Novas...)

The Babylon Project was intended to provide a neutral place for various races to negotiate their difference and thus prevent war. There won't be a Babylon 5, or for that matter Babylon 1, if there are no aliens! There are, however, other space stations in the B5 universe. There's a ring-style space station which appears in the film "In The Beginning" and which is referred to, in the wargame "A Call To Arms" at least, as an Orion starbase. There's a picture here.
 
AdrianH said:
The rebels are in for a nasty surprise if they think nuking the jump gate will trap the EA fleet or prevent reinforcements from arriving. The Nova has its own jump drive. :twisted: (Even if it doesn't in your game, there has to be something with a jump drive which can get to another star system under its own power in order to build a jump gate there; in the conventional B5 universe, that's the Explorer. So the rebels are still going to get unwelcome visitors when one of those shows up flanked by a few Novas...)

The Babylon Project was intended to provide a neutral place for various races to negotiate their difference and thus prevent war. There won't be a Babylon 5, or for that matter Babylon 1, if there are no aliens! There are, however, other space stations in the B5 universe. There's a ring-style space station which appears in the film "In The Beginning" and which is referred to, in the wargame "A Call To Arms" at least, as an Orion starbase. There's a picture here.

I was wondering about that; even if they have ships that can go light-speed, you can just, "Go light-speed" on a dime or else your crew would turn into goo. Due to acceleration, it may still take centuries to get to AC3 from Earth.

I looked for the Orion Starbase: that was my original thought of a space-station, but I found the B5 Station sheet and not the Orion sheet. It's true, no aliens means no B5s, but that doesn't mean the designers of that station are out of a job. B5s can be colonial-space-stations while a planet is terraformed? Sounds good?
 
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