Deleriad
Mongoose
One of the things I've found running RQ for about a year now is that I have given up with casting times. I've mostly been running Gloranthan games and most named NPCs have at least a little bit of magic which means that because there is no formula to casting times I have to write down the casting for every spell. That's just plain boring and even worse when you have to keep track of it, especially if you have NPCs with variable number of combat actions.
Personally I have replaced it with: Rune/Spirit magic costs 1 CA for Mag 1-3 and 2CAS for Mag 4 or more.
Divine Magic 1 CA.
Sorcery: 1 CA for a base spell, 1 CA if the spell is manipulated. Given that I use a fixed number of CAs (2 per round) this means that I don't have to track multi-round magic casting.
So, I am wondering what everyone else is doing. As polls are good...
Personally I have replaced it with: Rune/Spirit magic costs 1 CA for Mag 1-3 and 2CAS for Mag 4 or more.
Divine Magic 1 CA.
Sorcery: 1 CA for a base spell, 1 CA if the spell is manipulated. Given that I use a fixed number of CAs (2 per round) this means that I don't have to track multi-round magic casting.
So, I am wondering what everyone else is doing. As polls are good...