Tenacious-Techhunter
Mongoose
It's all well and good to want to maximize usable cargo space... however, making cargo containers 1.5m cubed with 1.5m^2 grid spaces is a mistake. It's just simply impossible to pack and unpack a ship that efficiently, because there's no margin of error.
Instead...
Cargo Containers should be exactly 3 meters cubed (leaving 5.7ish Centimeters wiggle-room per side), and be assumed to take up a quarter dTon of space.
Large Cargo Containers are 660 meters cubed (leaving just over 9 Centimeters wiggle-room per side), and are assumed to take up 10x10x2 quarter dTons of space (10x10 full half-dTon spaces), and are more space-efficient than smaller containers.
Grav-bladders (bladders with a grav surface at one end to pull materials in past the friction) in the ceiling can store particulate goods (like oatmeal or gravel), or liquid goods (like water or corn syrup); theoretically, this recovers 3 cubic meters of cargo space for every 4 half-dTon spaces of cargo space; a dice roll should (or should not) be made to see how well the stevedores pack the bladder.
The remainder of the Cargo Bay can be flooded with water, mineral oil, or fuel, to prevent it from being completely wasted; a dice roll should (or should not) be made to see how well the stevedores pack the bladder.
Instead...
Cargo Containers should be exactly 3 meters cubed (leaving 5.7ish Centimeters wiggle-room per side), and be assumed to take up a quarter dTon of space.
Large Cargo Containers are 660 meters cubed (leaving just over 9 Centimeters wiggle-room per side), and are assumed to take up 10x10x2 quarter dTons of space (10x10 full half-dTon spaces), and are more space-efficient than smaller containers.
Grav-bladders (bladders with a grav surface at one end to pull materials in past the friction) in the ceiling can store particulate goods (like oatmeal or gravel), or liquid goods (like water or corn syrup); theoretically, this recovers 3 cubic meters of cargo space for every 4 half-dTon spaces of cargo space; a dice roll should (or should not) be made to see how well the stevedores pack the bladder.
The remainder of the Cargo Bay can be flooded with water, mineral oil, or fuel, to prevent it from being completely wasted; a dice roll should (or should not) be made to see how well the stevedores pack the bladder.