apoc527 said:
I have rules for "mega-bays.". They are 500 and 1000 dton bays that do a scaled amount of damage compared to 50 and 100 dton bays.
Spinal mounted p-beams currently suck, but meson guns are brutal. The combat system isn't bad--it's nearly impossible to create a good space combat system for large ships. Most games fail horribly in some way-usually playability.
That said, HG isn't far from being quite good. I think a bit of tweaking would help, but the barrage rules are essential for the number of weapons on these ships.
I'm thinking less bay weapons and more larger turreted weapons. Right now bays seem over simplistic to me. Instead of actually scaling up a laser, the original design just threw more of the same weapon in and said "lets call it a bay!".
I'd like to see much larger turreted weapons (lasers, particle beams, etc) with the turrets able to hold 1 to 2 (or 3 or 4?) large energy weapons that would smash smaller ships to bits. Spinal mounts are ship killers for sure, but they can only shoot at one target, and you won't waste a spinal mount on a light cruiser, but you might use your main guns, or maybe your secondaries on it.
Think more like WW2 combat, with the main guns engaging the other large ships and the secondary batteries engaging smaller targets.
I've given some thought to this, and for it to work first the weapons would have to be designed, then come up with tonnages/displacement values, ranges, and then the secondary things like damage per beam, how much energy does it take (limits your # of weapons based on your power), how much space does the turret take up, and then things like crewing, and damage charts.
I was thinking that you would have classes of the weapons (like 1-5), and each type was bigger, more expensive and more damaging than the previous.
I know it isn't quite Traveller canon, but still seems like something that should have been part of the capital ship design charts.