Hey Matt,
It seems we forgot to include the high-guard (MGT1 and prior) rules for capital ship crews which is massively inflating crew sizes. Is there a way we can standardize all this as to avoid this huge inflation? Here are the relevant deltas:
Command:
5 per 10,000 tons of ship approximately but 10 minimum. Only they get a full stateroom. This includes your pilots, captain, XO, astrogation, other officers, etc
Engineering:
1 per 100 tons of drives (instead of 1 per 35)
Gunnery:
Turrets are 1 per BARRAGE (instead of 1 per turret - that is the biggest inflation)
Service:
3 per 1000 tons if ship has no troops. 2 per 1000 tons if it does have troops. This replaces both Admin & Maintenance
The alternative option is to indicate that Most military ships (usually above 2,000 tons) employ centralized systems and control areas, thereby requiring only 1/3rd of the listed crew. This seems to solve the issue.
It seems we forgot to include the high-guard (MGT1 and prior) rules for capital ship crews which is massively inflating crew sizes. Is there a way we can standardize all this as to avoid this huge inflation? Here are the relevant deltas:
Command:
5 per 10,000 tons of ship approximately but 10 minimum. Only they get a full stateroom. This includes your pilots, captain, XO, astrogation, other officers, etc
Engineering:
1 per 100 tons of drives (instead of 1 per 35)
Gunnery:
Turrets are 1 per BARRAGE (instead of 1 per turret - that is the biggest inflation)
Service:
3 per 1000 tons if ship has no troops. 2 per 1000 tons if it does have troops. This replaces both Admin & Maintenance
The alternative option is to indicate that Most military ships (usually above 2,000 tons) employ centralized systems and control areas, thereby requiring only 1/3rd of the listed crew. This seems to solve the issue.