Offhand sounds like the HG SRD Alternative Drive: Hyperspace Drive. opens a portal (big amount energy to initiate), uses no additional fuel (meaning none ya?) The description sounds crazy fast, I'd use maybe a different speed um @1G for 1 week one parsec what 4.2 light year per G say makes a 1G J1 take a week. Maybe some other effects, Drive engine size is only twice a J drive size, but rated by ship size (only!), would be a lot fewer capacitators (drive size), but could be tweaked. The tie to jump speed to maneuver drive could just be dodged (you take the vector in only).
Does the one you describe require the power plant to operate at (whatever) rated capacity for the trip in jump (as Jump Drive does)? how to put it, is faster necessarily further? J1 @ 1 week, J6 @ 1 week, J6 @ 6 weeks type of thing. How do they exit, it is set when they enter or do they just turn the drive off, or what?
Heck Warp drive might work as well for that matter, some (double power plant fuel use rate is all), has the variable speed/distance thing, more "drivey", has no maximum range.
I'd imagine either of those would work, both sound better than calling it a jump drive. I guess I mean there are two alternatives one using no fuel set drive capacity size for the jump drive, speed based on maneuver rating (hyperspace), the other keeping similar speed/distance with no G tie, uses (VERY) moderately more fuel to run.
Add in the Tport where it's instantaneous (maybe it isn't!) consumes no extra fuel (does that mean no jump fuel or no more beyond normal jump fuel gah) but jumping is a strain on ships system (the Grav well stuff).
I like the idea you've presented and sure it can work, personally I'd call it for discussion purposes something different, in campaign sure they call it jump drive, but it'll just cause mass confusion and unneccesary exception explanation things (see it's a jump drive only __ __ __) versus it's a modified alternate hyperspace drive. works like this. I hear traveller jump drive, i think what it is, how it's been bubbles or no. To veer far from that why bother trying to redifine it take it as your own invention give it a created owner name, the GAT+ Jumpie drive! and run with it.
Great the ramifications of how it affects things in your description, especially the deep-space/rift issues. (Hey Scotty, how big a rock we gotta jump to deep space to be able to come back?) wonder if/how misjumps work with this thing. Are there um, drop capacitators like drop tanks? also tons (tons!) of capacitators sound verrry expensive vis some liquid H2 sloshing about.
... (thinking: always dangerous!) what about jump drive (or hyper, warp) requires power from chemical battery power (i.e. capacitators) for jump drive to work? the 1000hr vis 1 hr sounds harsh to me personally (wah! i want a battery powered jump! for Annic Nova of course!!!) but dodged easily, it's not maneuver, just maintaining the bubble or whatever. P2Achembatt for 100t 4t, 32MCr (!) 10t (for J1 as capacitators instead of fuel) is um P6Cchembatt (@128MCr) or um, 2500/2.5hr P2chembatt (@80MCr), (and there *is* no J1 100t so um grrr) double it i guess?
Does the one you describe require the power plant to operate at (whatever) rated capacity for the trip in jump (as Jump Drive does)? how to put it, is faster necessarily further? J1 @ 1 week, J6 @ 1 week, J6 @ 6 weeks type of thing. How do they exit, it is set when they enter or do they just turn the drive off, or what?
Heck Warp drive might work as well for that matter, some (double power plant fuel use rate is all), has the variable speed/distance thing, more "drivey", has no maximum range.
I'd imagine either of those would work, both sound better than calling it a jump drive. I guess I mean there are two alternatives one using no fuel set drive capacity size for the jump drive, speed based on maneuver rating (hyperspace), the other keeping similar speed/distance with no G tie, uses (VERY) moderately more fuel to run.
Add in the Tport where it's instantaneous (maybe it isn't!) consumes no extra fuel (does that mean no jump fuel or no more beyond normal jump fuel gah) but jumping is a strain on ships system (the Grav well stuff).
I like the idea you've presented and sure it can work, personally I'd call it for discussion purposes something different, in campaign sure they call it jump drive, but it'll just cause mass confusion and unneccesary exception explanation things (see it's a jump drive only __ __ __) versus it's a modified alternate hyperspace drive. works like this. I hear traveller jump drive, i think what it is, how it's been bubbles or no. To veer far from that why bother trying to redifine it take it as your own invention give it a created owner name, the GAT+ Jumpie drive! and run with it.
Great the ramifications of how it affects things in your description, especially the deep-space/rift issues. (Hey Scotty, how big a rock we gotta jump to deep space to be able to come back?) wonder if/how misjumps work with this thing. Are there um, drop capacitators like drop tanks? also tons (tons!) of capacitators sound verrry expensive vis some liquid H2 sloshing about.
... (thinking: always dangerous!) what about jump drive (or hyper, warp) requires power from chemical battery power (i.e. capacitators) for jump drive to work? the 1000hr vis 1 hr sounds harsh to me personally (wah! i want a battery powered jump! for Annic Nova of course!!!) but dodged easily, it's not maneuver, just maintaining the bubble or whatever. P2Achembatt for 100t 4t, 32MCr (!) 10t (for J1 as capacitators instead of fuel) is um P6Cchembatt (@128MCr) or um, 2500/2.5hr P2chembatt (@80MCr), (and there *is* no J1 100t so um grrr) double it i guess?