I'm sure this has been discussed before, but I wanted to get some comment on something I'm working on as part of the tech framework for my own non-OTU setting.
As some of you may know, one of my primary criteria for designing stuff is the ability to use as much published material as possible, especially things like ship designs, with only minimal need to tweak for inclusion in my setting.
That said, the following:
Jump Capacitors: In the Shackled Horizons setting, jump drive works similarly to the way it does in stock Traveller, except that instead of dumping hydrogen and creating a jump bubble, ships instead use high energy capacitors to 'dump' energy into the jump engine and jump grid of their ship, creating a jump bubble and sending them through jump space.
It takes a LOT of energy to create a jump bubble, and the capacitors to allow a jump to occur take up (shockingly) exactly the same space as jump fuel tankage does in the OTU. The mass is higher than tanks full of hydrogen, even with allowance for waste space, but that's okay, I think, since actual weight/mass isn't directly accounted for in the ship design sequence.
Entering and leaving jump are relatively high energy events, significant enough to be noticed at long distances, even by relatively crude sensor equipment. "Stealth" jump drives are simply not possible, under current technologies available in the setting.
Some limitations:
Interacting with jump space creates energy imbalances and other weird effects in the ship's jump grid. Re-entering normal space with these effects destabilizes the ship's jump grid. A 'destabilized' jump grid cannot sustain a jump bubble. To re-stabilize the grid requires being within a substantial gravity well, as well as time (measured in hours) and some effort by the ship's engineering staff. A significant fubar by the engineers can potentially result in radiation effects within the ship, though this is quite rare. Entering a significant atmosphere with a destabilized grid is also rather hazardous, since the chances of those radiation and other bad effects become greatly higher.
Recharging the capacitors also takes significant time, generally around 168 hours for a power plant capable of powering a 1-G rated GAHET drive (GAHET= Grav-Assisted High Energy Thrust, usually called the 'gat' or just maneuver drive) in a particular sized hull. This time is divided by 4 if the GAHET drive is not in use. It's not common, but some ships have been designed with a second power plant to facilitate capacitor recharge.
Consequences:
1) Gas Giants in and of themselves are no longer choke points in a star system, since profoundly large amounts of hydrogen fuel are no longer required to jump. Hydrogen fuel is still required for the GAHET thrusters, but the quantities are much, much lower, roughly equivalent to the normal stock power plant fuel tankage to get (14 x G-rating of maneuver drive) G-hours of thrust. Power plants themselves do not require hydrogen fuel, instead operating for one year between replacement of fuel elements during annual maintenance.
2) The only way to cross voids and rifts is to find a brown dwarf or other source of significant gravity well, to allow for jump grid stabilization. Such locations, if known, are always closely watched, and often are sought after secrets.
3) In addition to thruster fuel, class A, B, and C starports can offer 1 day capacitor recharges, at cost scaled to the energy needs of the ship. Orbital ports of those classes also might offer jump grid stabilization services, which a lot of commercial vessels take advantage of.
I'm not a scientist, or an engineer, but does the above seem workable without utterly smashing suspension of disbelief?
As some of you may know, one of my primary criteria for designing stuff is the ability to use as much published material as possible, especially things like ship designs, with only minimal need to tweak for inclusion in my setting.
That said, the following:
Jump Capacitors: In the Shackled Horizons setting, jump drive works similarly to the way it does in stock Traveller, except that instead of dumping hydrogen and creating a jump bubble, ships instead use high energy capacitors to 'dump' energy into the jump engine and jump grid of their ship, creating a jump bubble and sending them through jump space.
It takes a LOT of energy to create a jump bubble, and the capacitors to allow a jump to occur take up (shockingly) exactly the same space as jump fuel tankage does in the OTU. The mass is higher than tanks full of hydrogen, even with allowance for waste space, but that's okay, I think, since actual weight/mass isn't directly accounted for in the ship design sequence.
Entering and leaving jump are relatively high energy events, significant enough to be noticed at long distances, even by relatively crude sensor equipment. "Stealth" jump drives are simply not possible, under current technologies available in the setting.
Some limitations:
Interacting with jump space creates energy imbalances and other weird effects in the ship's jump grid. Re-entering normal space with these effects destabilizes the ship's jump grid. A 'destabilized' jump grid cannot sustain a jump bubble. To re-stabilize the grid requires being within a substantial gravity well, as well as time (measured in hours) and some effort by the ship's engineering staff. A significant fubar by the engineers can potentially result in radiation effects within the ship, though this is quite rare. Entering a significant atmosphere with a destabilized grid is also rather hazardous, since the chances of those radiation and other bad effects become greatly higher.
Recharging the capacitors also takes significant time, generally around 168 hours for a power plant capable of powering a 1-G rated GAHET drive (GAHET= Grav-Assisted High Energy Thrust, usually called the 'gat' or just maneuver drive) in a particular sized hull. This time is divided by 4 if the GAHET drive is not in use. It's not common, but some ships have been designed with a second power plant to facilitate capacitor recharge.
Consequences:
1) Gas Giants in and of themselves are no longer choke points in a star system, since profoundly large amounts of hydrogen fuel are no longer required to jump. Hydrogen fuel is still required for the GAHET thrusters, but the quantities are much, much lower, roughly equivalent to the normal stock power plant fuel tankage to get (14 x G-rating of maneuver drive) G-hours of thrust. Power plants themselves do not require hydrogen fuel, instead operating for one year between replacement of fuel elements during annual maintenance.
2) The only way to cross voids and rifts is to find a brown dwarf or other source of significant gravity well, to allow for jump grid stabilization. Such locations, if known, are always closely watched, and often are sought after secrets.
3) In addition to thruster fuel, class A, B, and C starports can offer 1 day capacitor recharges, at cost scaled to the energy needs of the ship. Orbital ports of those classes also might offer jump grid stabilization services, which a lot of commercial vessels take advantage of.
I'm not a scientist, or an engineer, but does the above seem workable without utterly smashing suspension of disbelief?