Can sneak attack be done multiple times in a round?

Yes, it is basically just bonus damage that you get to add to all attacks that meet the requirements. It is not a special manoeuvre or anything.

So if you have multiple attacks due to a high BAB or because you're fighting with two weapons, and you take the full-attack action, all those attacks could be sneak attacks (as long as your opponent is unable to dodge or parry or you are flanking him, of course).
 
Indeed! As a matter of fact I've both played and seen more than one character in games who had thier central combat strategy built around just that concept... (delivering as many sneak attacks as possible in as little time)
 
There are some odd limitations on Sneak Attack rates in D&D that I think could be relevant to Conan d20.

For instance, if a D&D mage/thief fires a spell that shoots multiple rays, only the first ray to hit does the additional sneak attack damage even with multiple targets being affected. A sorcery that did similar would likely have the same restriction. I haven't had a chance to look at the new defensive blasts so I don't know if any of them are mutliple ray attacks.

One area that may defintiely have an effect on Conan d20 would be shuriken. Since multiple shuriken can be thrown for one attack, the official D&D ruling for shuriken is the same as the previously described ray spell (only the first one gets it). I can see some Khitan Thief (i.e. ninja-type) running into that limitation.
 
Dig this:

An Attack of Opportunity counts as a normal attack.

You are allowed to make a sneak attack each time you can make an attack as long as you meet the requirements for making sneak attacks.

If you flank or have a taget who is denied Parry/Dodge, AoOs can be sneak attacks too.

8)
 
Prof.Dogg said:
For instance, if a D&D mage/thief fires a spell that shoots multiple rays, only the first ray to hit does the additional sneak attack damage even with multiple targets being affected. A sorcery that did similar would likely have the same restriction. I haven't had a chance to look at the new defensive blasts so I don't know if any of them are mutliple ray attacks.
I wasn't aware that magical attacks could ever apply sneak attack damage in D&D. Are you sure this is so?
In any case, I don't think this applies to Conan, as there aren't any ray attacks that I'm aware of.

Prof.Dogg said:
One area that may defintiely have an effect on Conan d20 would be shuriken. Since multiple shuriken can be thrown for one attack, the official D&D ruling for shuriken is the same as the previously described ray spell (only the first one gets it). I can see some Khitan Thief (i.e. ninja-type) running into that limitation.
I have never seen any special rules for shuriken (in Conan or D&D). Are you saying that you can throw more than one shuriken as part of one standard action? In that case, how do you roll damage and how do you apply damage reduction (I'm thinking that DR must apply to every shuriken, and not just once against the whole attack)?
 
I went out to find the FAQ on shuriken but no luck so far. This might have been something I saw on a board as a house rule instead of an "official" response but I swore there was a ruling on it (just goes to say you need to double-check your sources).

As for the spell damage, the damage has to result from normal attack roll (which are typically touch spells, ranged or otherwise) so magic missiles and fireballs could never have sneak attacks but scorching rays and some of the melee touch spells can (if they meet the conditions of the sneak attack of course). There's even a spellcaster "sniper" class in one of the Companion books designed around ray-casters and sneak attacks. You can refer to this page for some clarification on sneak attacks and volleys:

http://www.wizards.com/default.asp?x=dnd/rg/20040309a
 
Prof.Dogg said:
As for the spell damage, the damage has to result from normal attack roll (which are typically touch spells, ranged or otherwise) so magic missiles and fireballs could never have sneak attacks but scorching rays and some of the melee touch spells can (if they meet the conditions of the sneak attack of course).
OK, cool, thanks for the link. I don't *think* there are any spells in Conan that fit the definition of 1) requiring a normal attack roll (against dodge defence) and 2) dealing damage. For example, Death Touch is a touch attack spell but does not deal damage (it kills you outright instead!) so you wouldn't be able to squeeze any sneak attack damage in there.
I'd have to look through all the spells to be sure, though.
 
Just because I'm a rules freak, there is one certain way for sneak attacks to apply to spells.

Use a staff of sorcery (Scrolls of Skelos p.52) with a held touch spell (Conan old edition p.194). Any time you hit with the weapon, you may deliver a touch spell. So if you feint someone then smack them, you get 2d4 (staff), sneak attack, and spell effects in a single attack.

In theory, this could be done with an unarmed strike as well.

We have a fun rule in my campaign where held touch spells affect anyone physically touching the character (even accidentally). The sorceress keeps "Seek the Broken Vow" from the pirate book held all the time, paralyzing anyone who touches her for 5 rounds and revealing all their secrets. Good times.
 
A Sneak Attack is a normal attack roll. That's the way it read in AE, but I'm sure it's the same in 2e. In other words, it's just a normal attack, with no special properties, so spell damage cannot be increased by sneak attack dice...unless you're making a normal attack roll to do it.

All clear? :P
 
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