I plan to start my players on a Conan "campaign" but I plan to do it with one-shots, much like Robert Howard's stories. But one of my players is a sorceror, and I've noticed, looking through the spells section, that a lot of sorcery involves scrying, and fortune-telling, and other non-combat items.
I see a slight problem with this, in a "one-shot" environment. It seems to me that a sorcerous player would be better suited to a campaign environment, where his long-term sorcery could better be used. Otherwise, I can see telling him that his crystal ball has told him there's a treasure at this location, etc., and the party will go there to get it. But that seems rather pointless to me, as the party is going to go to that location regardless. That's what I wrote the story for! And I would think that the sorceror player might consider his fortune-telling powers to be a waste, while the barbarian goes charging through the temple with all kinds of fun attacks...
I'm just kind of wondering if this player might want to reconsider playing a sorceror, if every time we get together, his powers will more or less be used as a backdrop for the REAL story, which will happen typically in one night, as the party raids a temple, etc. I can picture the sorceror standing around bored as the rest of the party does most of the work...
Do I make sense here?
I see a slight problem with this, in a "one-shot" environment. It seems to me that a sorcerous player would be better suited to a campaign environment, where his long-term sorcery could better be used. Otherwise, I can see telling him that his crystal ball has told him there's a treasure at this location, etc., and the party will go there to get it. But that seems rather pointless to me, as the party is going to go to that location regardless. That's what I wrote the story for! And I would think that the sorceror player might consider his fortune-telling powers to be a waste, while the barbarian goes charging through the temple with all kinds of fun attacks...
I'm just kind of wondering if this player might want to reconsider playing a sorceror, if every time we get together, his powers will more or less be used as a backdrop for the REAL story, which will happen typically in one night, as the party raids a temple, etc. I can picture the sorceror standing around bored as the rest of the party does most of the work...
Do I make sense here?