Winged_Human
Mongoose
I was wondering if anyone could help my play group with an interpretation of the Mercenaries pay rule in a campaign. WE've had a disagreement on how it works in a campaign setting and was hoping someone else could help us with it.
In this example, we will take Gang A and Gang B. Gang A had a rating of 1300, Gang B had a Gang rating of 1400, So gang A decided to field 4x Juves (@25 credits a piece) to bring him to 1400. during the course of the game all 4 Juves were removed from the table due to being reduced to 0 HP.
Interpretation 1: Since all 4 models were removed "as casualties" during the course of the game, Gang A will not need to pay 100 credits out of his winnings to the Juves.
Interpretation 2: Even though the Juves were removed as casualties, Gang A still needed to roll on the Minion injury chart to determine if the Juves "Died" or not. If the roll is successful then Gang A would still be required to pay the Juves from his winnings, if the roll was not successful then Gang A did not have to pay them.
And the same would be applied to any "HERO" mercs as well.
Thanks in advance for your help.
In this example, we will take Gang A and Gang B. Gang A had a rating of 1300, Gang B had a Gang rating of 1400, So gang A decided to field 4x Juves (@25 credits a piece) to bring him to 1400. during the course of the game all 4 Juves were removed from the table due to being reduced to 0 HP.
Interpretation 1: Since all 4 models were removed "as casualties" during the course of the game, Gang A will not need to pay 100 credits out of his winnings to the Juves.
Interpretation 2: Even though the Juves were removed as casualties, Gang A still needed to roll on the Minion injury chart to determine if the Juves "Died" or not. If the roll is successful then Gang A would still be required to pay the Juves from his winnings, if the roll was not successful then Gang A did not have to pay them.
And the same would be applied to any "HERO" mercs as well.
Thanks in advance for your help.