I don't know if the FAQ is still available on-line, but I downloaded a copy while it was available. The relevant part is:Mean Mutton said:It's against the rules.Anbar said:Also, you can't send anything through the jump point the turn it's created.
Why not?
There was a clarification of the rule in the FAQ that's floating around here. If you dig through the forum, you'll find it. I think it's in the new player resources.
The rules as written are a bit confusing, but if I understand them correctly:Q. Can you emerge from a hyperspace-realspace Jump Point on the turn it was created?
A. No. No ship can enter a Jump Point on the turn it is created.
Turn X: ship declares "Initiate Jump Point". The jump point is opening, nothing can go through it.
Turn X+1: ship declares "Initiate Jump Point" to keep the jump point open. Ships can now go through. This can be repeated up to turn X+3, after which the jump point collapses. And if the ship which is declaring "Initiate Jump Point" goes through, the jump point collapses at once, so be careful choosing which ship to move next!