This idea is just in its infancy, but its something we might be doing in our campaign.
At the start of the campaign, we have noticed it can be a little fickel when you are selecting CQ's and Ships. My point being, who the hell would let CQ3 crew, anywhere near a VCD. In war, I could understand rushing crews to ships. But at the begining, all fleets should have some sort of control on its level of training.
Today, we have a minimum requirement on our military training, before the recruit is allowed into an engagement. People are not going to crew ships, at the whim of a dice.
So our way round this, is to give the Admirals a least a choice, of what crew they require to man those ships. Let them choose the ships, and the crews to man them.
At the begining of the campaign, the Admiral gets 200 RR's to spend on his fleet. Below, is the cost table to spend on ships and crews;
Class CQ3 CQ4 CQ5
Patrol 2 5 10
Skirmish 5 10 15
Raid 10 15 20
Battle 15 20 25
War 20 25 30
Armageddon 35 40 45
This only applies to non ancient fleets, who all start off at CQ4 (they dont trivialise themselve with such worries)
This means, if an Admiral wants lots of less trained ships he can, or he can opt for a better trained smaller fleet.
At the start of the campaign, we have noticed it can be a little fickel when you are selecting CQ's and Ships. My point being, who the hell would let CQ3 crew, anywhere near a VCD. In war, I could understand rushing crews to ships. But at the begining, all fleets should have some sort of control on its level of training.
Today, we have a minimum requirement on our military training, before the recruit is allowed into an engagement. People are not going to crew ships, at the whim of a dice.
So our way round this, is to give the Admirals a least a choice, of what crew they require to man those ships. Let them choose the ships, and the crews to man them.
At the begining of the campaign, the Admiral gets 200 RR's to spend on his fleet. Below, is the cost table to spend on ships and crews;
Class CQ3 CQ4 CQ5
Patrol 2 5 10
Skirmish 5 10 15
Raid 10 15 20
Battle 15 20 25
War 20 25 30
Armageddon 35 40 45
This only applies to non ancient fleets, who all start off at CQ4 (they dont trivialise themselve with such worries)
This means, if an Admiral wants lots of less trained ships he can, or he can opt for a better trained smaller fleet.